Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Baldur's Gate-Style Adventuring Areas

Has anyone attempted to create maps that emulate the size and style of Baldur's Gate (I'm referring to the first game)? What size were those maps? Can Roll20 handle maps that size or would the software's performance suffer?
1659370711
Gold
Forum Champion
Tricky question with a complex answer, but... Go for it? Style of maps: "Isometric" is the closest, and yes we can put isometric maps in Roll20! Style of maps: Technically BG is considered 45º which is slightly different from actual isometric.&nbsp; Size of maps: Yes I think you can probably do 1 BG outdoors map, on 1 Page of Roll20.&nbsp; Size: as to Roll20 Page Size. Estimated off the top of my head try sizes like 150x150, 250x250, and perhaps as huge as 320x320. Size: as to Map Scale (of original map as intended) and relate that to Roll20 Grid Size settings. Let's try the 5E-usual, 5 feet per grid square. If we have problems (map or page is Too Big, or Lags, or resolution is too low), then try cutting the Grid Size setting by half, making 10-foot squares. Size: as to Resolution of the map image. Speaking very very roughly these maps might range from 1200x1200 pixels, to 3000x3000 pixels, to 5000x5000 pixels. Source of map art: BG itself. You can extract the maps with Infinity Engine program, or get them online from someone who did that. Source of map art: Roll20 Marketplace isometric category.&nbsp; All isometric map products: <a href="https://marketplace.roll20.net/browse/search?keywords=isometric&amp;category=Art:Maps&amp;sortby=pricehigh" rel="nofollow">https://marketplace.roll20.net/browse/search?keywords=isometric&amp;category=Art:Maps&amp;sortby=pricehigh</a> Roll20 Marketplace good example: One of the earliest isometric sets that Plexsoup made for Roll20, it's about as-close to BG outdoor maps as I've seen in Marketplace. <a href="https://marketplace.roll20.net/browse/set/1396/3d-isometric-landscapes" rel="nofollow">https://marketplace.roll20.net/browse/set/1396/3d-isometric-landscapes</a> Source of map art: Blank page in Roll20 with a generic flat green background. Use drawing tools or graphic assets of Objects (trees, roads) to fill in map features. Roll20 Lag / Performance: It just depends! On all of the above factors, and more. You could push or exceed Roll20 with these techniques. You'd see Roll20 start to lag or fail on "some people's computers" first, lower-end computers at first like laptops. You could easily make/use this kind of maps without lag issues, if you keep the Page Size, Map Resolution, Map Scale, number of graphic assets, to a "reasonable" moderate scope. It's pretty much harmless to try it, test it.
1659377252
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
For really, really large maps (I have a couple), I recommend several things to ensure performance: Split the map into pieces, and assemble them in Roll20.This technique can be seen in a few Roll20 modules, example: City Map of Waterdeep in Dragonheist. If you want a pretty thumbnail, upload a VERY low resolution map of the entire area, and stretch it to fit, lying behind your map slices. This will generate a nice thumbnail, and will load first, allowing players to orient while the nice copies are loading. Don't use dynamic lighting of any kind. On a superhuge map, you are asking for trouble. I run a town map at 5' scale at 232 x 172 squares, and a city map at 100ft/grid 129 x 100 squares. No performance issues at all, and they each have more than a hundred tokens on them. They each are made of 6-8 slices.
OK, this helps a lot. I assumed some people knew how to extract the maps from the BG game, but I wasn't sure how to do it.&nbsp;