Hi all, Starting up a 5e campaign, and as part of my house rules would like to implement an enhanced critical hit rule. So, for example, barbarian with +4 STR bonus and a maul (2d6) gets a critical. In RAW, he would roll the damage dice twice. So, the damage would be (first 2d6) + (second 2d6) + (str bonus). This would give a range of 8-28 damage. I want the rule to be that the first damage dice are always maximum. So, in the example above, the damage range would be 18-28. While the maximum damage remains the same, the minimum is substantially higher, and I like this because it makes critical hits deadlier. Nothing worse than getting a critical hit and then rolling a bunch of 1s! So, I know that a LOT of people use this rule, but I'm trying to figure out if there is a way to implement this in my game universally. That is, for both NPCs/monsters and player characters. Any ideas? I found this article from over a year ago, but it wasn't exactly conclusive. It seems like I could do this on a per-attack basis by putting the max value in in the Crit field of the attack, but that would require quite a bit of diligence in tweaking every attack for every character and NPC. Thanks!