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What compendium has a Katana in it. [MOD/PROP Codes also]

Been really into fine tuning and making my chars on Roll20. The only way I've learned any of the attribute codes is from the compendium and the system itself isn't greatly expanded up in any guide either.  However I'd like to see how versatile weapons and using a katana would work, but I can't find one to see if it has special mods. Please help
What game are you playing and which character sheet are you using?
if it's 5th edition D&D the only reference I can think of to Katana is just a note in the DM guide about reskinning weapons for flavor and suggests using the same stats as a longsword.
Then I’d suggest taking a long sword from the compendium and dragging it onto a PC’s character sheet and simply renaming it. I’m not clear what you’re asking for beyond that. 
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Thank you both. Yes by pulling a long sword I was able to find out the property codes Versatile and mod item Type: Melee Weapon, Damage: 1d8, Damage Type: Slashing, Alternate Damage: 1d10, Alternate Damage Type: Slashing According to the stats yes, it's the same as a katana. Basically I'm playing a homebrew which 99% uses 5e's system with a couple custom sub-classes and custom items. And I've been trying to convert some items over, but I don't know how to make items overwrite certain formulae. Like everyone in my group keeps editing AC and damage and stuff manually and It's getting irritating. Do either of you know where you can get a list of all the different properties/modifiers you can put on spells/equipment/classes/etc.
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MysterX said: if it's 5th edition D&D the only reference I can think of to Katana is just a note in the DM guide about reskinning weapons for flavor and suggests using the same stats as a longsword. I'm pretty sure I gotta own the Rulebook that expands the Fight subclasses to Samurai, I forget which one that is. I've learned that the charactermancer cant add custom content. I assume they are still developing it (Although they've been talking about it for 9months) or they intentionally do that so you gotta buy stuff.
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keithcurtis
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Samurai came out in Xanathar's Guide to Everything. But it doesn't mention anything about katanas. The 5e system isn't finely detailed enough to differentiate it from a long sword. As for why the compendium cannot be added to by the typical user? It's very complex. It's a system that takes considerable training to use without breaking. Roll20 has stated many times that they would like to have a user-expandable compendium (and by inference, Charactermancer), but there's no way to make it user-friendly. You can develop such things, of course, if you have sufficient programming skill, but then you are usually talking about building a marketplace presence. Kobold Press for instance, does this. There are ways to automate adding specific abilities to characters that use Mod scripts, but that requires a Pro subscription.
Do either of you know where you can get a list of all the different properties/modifiers you can put on spells/equipment/classes/etc. There is some documentation for the 5e sheet in the wiki&nbsp; <a href="https://wiki.roll20.net/D%26D_5E_by_Roll20#Manually_Adding_Items" rel="nofollow">https://wiki.roll20.net/D%26D_5E_by_Roll20#Manually_Adding_Items</a> but I'm not sure it includes a list of all the modifiers &amp; properties (although they assumedly follow the wording of the rulebooks) so you probably still would want to start with compendium items as a baseline to see how things are worded (like the alternate damage notes on longsword, etc.)