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Dynamic Lighting Issue where there is a line cutting the map in half but no wall

Hey, I was wondering if anyone knew what I could do to solve this? The straight line going across the screen is not a wall and I didn't make it. Is there a glitch or am doing something wrong?
1659594293
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Saturnos_1! Can you post the view of your dynamic lighting layer? Also, are you using the legacy system, or the current dynamic lighting system? Finally, are you drawing your lines with the freehand tool? This is the most likely culprit, as it produces lines that are generally too complex (containing hundreds of segments) and can cause errors. The freehand tool is supposed to be deprecated on the DL layer now, but this might be an older setup?
Hi Keith, Thank you for such a fast response! This is my first time using dynamic lighting so I'm not sure if I am using an older/legacy system. I am using the freehand tool. That is probably the problem.
1659597840
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I thought that the most likely issue. You are probably using the current system--there's a few extra clicks to get through to the legacy system (by intent), and you'd see a few popup warnings. Try redrawing the lines with the polygon tool. You don't really need that many segments, and your performance should improve as well.