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Battle Maps and Sizing

Hello everyone, I'm almost positive this has been asked and answered dozens of times, but I had a question about battle maps and scaling.  I'm fairly new to roll20 (used a handful of times during covid) but mostly play in a tabletop game.  I'm running now and was intersted in using a tv as my battlemaps with roll20.  I found a patreon user who has a ton of Eberron maps, both gridded and gridless, that are amazing, but am running into technical difficulties.  I'm trying to figure out the right size to use for my game.  My big issues is screen real estate.  Once I zoom in to the level that the grid fits my miniatures you only actually see around 1/10th of the map.  Then I have to pan around and deal with the miniatures losing their place.  I know I can adjust the map dimensions and page size, but I'm not sure what I should be doing in order to fix this issue?  Any help would be great.
1659889772
Gold
Forum Champion
Good question. Tricky! The best common-knowledge we have is on this Wiki page about using Roll20 while Playing in Person such as with TV on table: <a href="https://wiki.roll20.net/Using_Roll20_while_Playing_In-Person" rel="nofollow">https://wiki.roll20.net/Using_Roll20_while_Playing_In-Person</a> What resolution is your TV running at? Is this a 4K tv?&nbsp; What happens if you reduce your TV resolution setting, such as run the TV at 1080p?
1659890039
The Aaron
Roll20 Production Team
API Scripter
I've not used a setup like that before, but I imagine you have 3 options: 1) Abandon physical miniatures, just use graphics like you would on a computer monitor.&nbsp; You lose the physicality and coolness factor of having real minis, but you gain the ease of use of being able to pan the map around and not have things lose their place. 2) Get a much larger TV.&nbsp; Not really an option for most people, but if you need more screen real estate, getting a bigger screen is going to give you that. 3) Use graphics and physical miniatures.&nbsp; You could create little named circle graphics for each physical miniature, kind of a dias for each one.&nbsp; That at least would make it easy to find where they are supposed to go when the map pans.