Hi Community! I'm working on building a list of all the bugs, parity issues, and Missing Features for Mods. Note: This is strictly about Mod (API) Scripts, not anything else on the site. Here's my definition of these: Bugs This is something that is clearly broken about the implementation. It's something that should work, but doesn't. Here's some examples: Created Text Objects don't have width and height set correctly. When a Mod script creates a text object, both properties are set to 0. msg.selected is blank if @{target|...} is used on the call. If you supply information with a @{target} call, the msg.selected object is not populated. Parity Issues This is where functionality exists for the Player, but doesn't exist for Mod scripts. Here's some examples: Access to Animation States. A Player can play or pause an animated graphic, but the API does not have access to this. Access to folders in the journal. The GM can sort items into folders and create folders, the API cannot. Missing Features These are things it would be reasonable to expect Mod scripts to have access to, but that they don't currently. Here's some examples: A way to get the currently configured character sheet. This would allow tailoring scripts to sheets, and detecting incompatibilities, etc. And event when pings happen. This would give a nice interface for scripts that want to target a location, say for moving a token, or placing an effect, etc. Try to keep one per post. If you're posting a Bug , try to give reproduction steps, or a reproduction script, or a link to a bug post somewhere. If you're posting a Missing Feature , try to include some examples of how you'd use it. Thanks for the help!