TokenMod doesn't have any special handling built in for hex grids. You'd just need to use the --move with an appropriate angle and distance. I could probably build something for that, it just hasn't come up. In a true hex grid, it would be 1u between a hex and any of its 6 neighbors. However, You can't represent a perfect hex grid on a pixel based screen, so the distance is not precise. For a horizontal hex grid on Roll20, the distance to the hex above or below is 79.6887899835 pixels. This would move a token "up" 3 hexes. (note the = on the front which causes it to ignore rotation of the graphic): !token-mod --move =[[ 79.6887899835*3]] For one of the 4 diagonal hexes, the distance is 80.1851967642 pixels. This will move down and to the right 2 hexes: !token-mod --move 120|=[[80.1851967642*2]] Basically, you can use that combination to set up macros that move in the right direction. Even so, once you've moved a bit like this, you can end up with error introduced by round off. Also, be careful not to move off the edge of the map. Hope that helps!