
I fell in love with the Spelljammer D&D setting over two decades ago and I want to share that love with you. In case you do not know, Spelljammer is described by Wizards of the Coast thus: "Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse." Basically, it's D&D in magic space. And IT. IS. GLORIOUS! In this campaign, you will start off as cadets at Spelljammer Academy (4 official module adventures that take you from level 1-5), then we will transition smoothly into Light of Xaryxis (the level 5-8 adventure coming out in the box set) where the fate of at least one world hangs in the balance. You will travel the Astral Sea, fight wacky foes, and have the adventure of a lifetime! Listing on roll20 Listing on Startplaying.games Feel free to message me or post any questions. Also: You can play LITERALLY ANYTHING allowed for players from official printed content except a Thri-Kreen. Just whatever you want. Go wild.