Howdy folks! I've had a few members not be able to make it to the group for personal reasons and we have 3 open positions for players looking for a relaxed and fun campaign with just so much world building! If you are able to make it I am very much trying to keep this campaign going. Id prefer to keep a core minimum of 3 players but would be open to as many as 5. I'm going to link to my Startplaying adventure but we run it on Roll20 exclusively. I will also place the world background exerpt in case you are interested in learning a bit about the lore of the world. More info is available on the Startplaying page and if there are less than 5 positions filled I AM STILL OPEN FOR MORE PLAYERS! I can weave you in regardless of where we are in the campaign, and there is enough content to keep this group going for many months! Opening world Lore: Welcome to the World of Phandryn, an ancient continent that has been resisting the Ice kings influences. Hundreds of years ago the Ice king invaded these lands in an attempt to destroy the Ancient city of Iberia, but the union of the Feudal lands to the East the resistance that became the Shadowlands as well as the sacrifice of the Iberians were able to erect a defensive barrier of enchanted woods that destroy anyone that attempt to cross them. Unfortunately this caused a shift in the planar alignment of the continent and over the last 150 years there has been more and more instability. The Western lands are being encroached by a swamp that carries the undead, the Eastern lands have Demons and Aberrations phasing into their lands causing mischief and death, and the Shadowlands is plagued by the Goblinoids and Fey that run rampant in the area. The adventure began in the Capital of the Shadowlands, the city of Amenti. The Shadowlands are named such because of the presence of the Fey Wilds that famously shifted the terrain of the world when the Great Woods were created. The plains here have Magical creatures as common interactions and the unofficial second language is Sylvan. The city of Amenti was created by a legendary Trio of heroes who freed the land from an evil curse and settled the area. Their names have faded into obscurity but are remembered as the Explosive Paladin, the Giant Dwarf and the Man of Masks.  The city itself is built around a castle, and has strong walls, obviously putting importance on military might and defence. The alleys and streets are built to be confusing for outsiders, and there are many hidden defensive areas. The area has a vibe of creation, and the people seem generally happy with their King. The city is protected by the Legendary Corps of Enforcers. The King spares no expense for even his lowliest guards and the army has a love for Ballistae. There are also hushed reverence for the Knives of the Kingdom, the Infamous Scions of Atrus.  Atrus was reportedly one of the founders of the city, and his disciples followed his mysterious eastern assassination techniques. The Scions are the invisible hands of the General Cassius Rian. After helping out some locals, the party was ambushed by an assassin and the party fled the city, and followed a Dwarven Artificer to the Homeland of the inventive folk in the Capital city of Decimea. the journey took a while and the team unfortunately lost one of their members to an Ooze that had wandered out of the Swampland that has been encroaching on the beautiful Western Lands. The party has landed in the technologically advanced capital and are awaiting new information by the General whom had ordered their parties help. STARTPLAYING LINK DISCORD ME! V4nd3rBl4ck#1635