
I'm currently trying to have the answer for this roll query be used in two separate instances in this macro with two different values. &{template:atkdmg} {{mod= 11 }} {{rname= Longbow +1 }} {{r1= [[ 1d20cs>2 + 5[DEX] + 3[PB] + 2[Fighting Style] + 1[Magic Weapon] ]] }} {{?{What kind of roll?|Normal,normal=1|Advantage,advantage=1|Disadvantage,disadvantage=1}}} {{r2= [[ 1d20 + 5[DEX] + 3[PB] + 2[Fighting Style] + 1[Magic Weapon] ]] }} {{attack=0}} {{range= Ranged, Reach 150/600 ft }} {{damage=1}} {{dmg1flag=1}} {{dmg1= [[1d8 + 5[DEX] + 1[Magic Weapon] + ?{Favored Enemy?|No, 0|Yes, 4[Favored Enemy]} + ?{Hunter's Mark?|No, 0|Yes, 1d6[Hunter's Mark]} ]] }} {{dmg1type= Piercing }} {{damage=1}} {{dmg2flag=}} {{dmg2=}} {{dmg2type=dmg2type }} {{crit1=8 + [[ ?{Hunter's Mark?|No, 0|Yes, 6} ]] }} {{crit2=}} {{desc= Caedman strikes his target with an arrow }} ammo=ammo {{charname= Caedman }} If the answer to the hunter's mark question is yes, then a d6 should be rolled for damage. When rolling a critical hit, a d6 is rolled for critical hit damage which is not what I intended. In the case of a critical hit, if hunter's mark is marked as yes, then a 6 should be added to the crit, no dice roll needed. How would I go about implementing this?