
Schedule: Alternate Thursdays.
Arden Vul Blog Page: http://smons.blogspot.com/2022/08/arden-vul-and-gosterwick.html
PCs
1. Solith (Bill) - male Dragonborn Redemption Paladin 4 of Yig
2. Storm-Cloud (Judith) - female Windrider Rogue 1 / Horizon Walker Ranger 3
3. Scale (Matt) - male Dragonborn Light Cleric 4 of Mitra
4. Einar (Kermit) - male Human Cold Dragon Sorcerer 4
5. Maatkare (Jelly) - female Amazon Human Fiend Pact Tome Warlock 3 of Feninva
Retired?
1. Viabra Ori - female Human Thief Rogue 3
2. Grymnir of Malikarr (Chris) — male High Orichalan Human Warlock 3 (Hexblade) Azure Knight (joins M11/52, retd end 4452)
Fallen
Lady Messoria (Judith) Paladin 3 & Azure Knight - to Beastmen, in the above ground ruins.
Sir Nameless (Chris) - Fighter 4 & Azure Knight - to Invisible Stalker, on level 3.
Timeline - Adventure Start
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RUMOURS OF ARDEN VUL (18-22/8/4452)
City Ruins
The road is reportedly solid enough, but a Wyvern has been seen flying over the cliffs... and previous expeditions have fought ape-men, and things that might be Beastmen. Yes, two adventurers have established an Inn of sorts in the city ruins, the Altani Kronos Kettle-Belly, and his lover Estelle. Lady Nemead led a recent scouting expedition which stayed there without incident, however she reported there seemed to be some dubious sorts staying there also - scavengers and treasure-hunters, as well as merchants come to buy statuary taken from the ruins.
The ancient Nerathi priests of Thoth constructed a shrine to their god in the valley of Arden Vul. Although all nonbelievers who tried to visit the shrine were stoned on sight, one tale has it that that the shrine contains full layouts of the Thothian precincts under Arden Vul.
The Pyramid of Thoth
The Pyramid of Thoth is said to hold entry to the undercity, but you may find other routes.
The Chambers of Thoth
The Howling Caves: a series of natural caves abutting the old precincts of Thoth. They take their name from the howls and moans that emanate from them. Most attribute them to the hunger of a battalion of ghouls created from the corpses of long-dead priests. Others claim the howls are produced by mutant dogs that roam the caverns. All, however, say that it is best to exercise extreme light and noise discipline when exploring the precincts of Thoth.
The Great Chasm
The Great Chasm is an important route to the lower levels. Or so my sources said. The problem? A tribe of trolls lives in the chasm. They ride on top of tamed giant spiders so they can scamper up and down the chasm walls. Avoid it, my friend! It's death to try the chasm.
The Halls of Arden Vul hold the bones of many great heroes of Old Nerath. They say that Lucius Cornelius Scriptor, who wrote the authorized life of the great Archon Marius Tricotor, idolized his subject so much that he had his tomb prepared nearby that of Marius. But the tombs are said to only be accessible from the wall of a great chasm, running through Arden Vul.
One of the greatest Archmages of the ancient empire, a student of Dyson named Pol the Devious, went insane from too much exposure to the orange mineral found in Arden Vul. His impenetrable tower, which is located near the tomb of Marius, has remained empty ever since. It is said that Pol's spirit inhabits the very stone of the dungeon levels.
They say the great king Weskenim rules trolls and other monsters from a huge cavern deep within the Halls. All those seeking to pass through the lower levels need his approval.
Strange creatures that looked like snakes with legs [have been] glimpsed near the bottom of the cavern {I assume this is the chasm???}. They're faster than they look and are definitely NOT animals, as they were wearing belts and used wands.
Somewhere within the Halls of Arden Vul is a duelling arena: A dueling arena exists on the seventh level beneath the cliff. It is accessible through a gate set into the Great Chasm. The arena hosts bouts between gladiators and monsters. If you can't pay your gambling debt, you have to face a hydra in the pit.
A massive ziggurat exists at the floor of the Great Chasm; it’s inhabited by undead giants.
The Forum of Set
The Set cult was long associated with Arden Vul even back in the days of Old Nerath. They favored blood-red armor in an archaic style, with breastplate, greaves, and helmet.
They said the Set priests of Arden Vul are slavers. Anyone they encounter on the 'Long Stairs' leading to the Forum is liable to be enslaved.
The Forum (Is this the same as the Forum of Set???)
I met some dodgy-looking tinkers and tradesmen at the Head, they were making their way to something they called ‘the Forum’, saying that 'Stephania' paid good money for the most basic supplies. They said: “If you want to go to the Forum, shine two lanterns from the left side of the river at night-time. Then look for the basket on the cliff face.
They said the Set priests of Arden Vul are slavers. Anyone they encounter on the 'Long Stairs' leading to the Forum is liable to be enslaved. If you make it to the Forum, though, you're safe.
Personalities
Yes, two adventurers have established an Inn of sorts in the city ruins, the Altani Kronos Kettle-Belly, and his lover Estelle. Lady Nemead led a recent scouting expedition which stayed there without incident, however she reported there seemed to be some dubious sorts staying there also - scavengers and treasure-hunters, as well as merchants come to buy statuary taken from the ruins.
I heard a rumour that the best source of information on their location is the Sage of the Middle Levels, a strange fellow named Gog. They say feed him some beast-flesh, and he'll set you straight!
At ‘the Forum’, it is said that 'Stephania' paid good money for the most basic supplies.
Zhorak, the great dwarven smith, was enticed to Arden Vul by the City Archons. He set up his forge, however, in a completely inaccessible region, surrounded by dangerous caves. One could only safely visit his forge by teleportation.
No one has made it past the Obsidian Gates since even knock spell is unable to open them. The best treasures are said to lie behind those gates.
Lord Burdock (younger half-brother of the Green Lady) used to be an adventurer, and he’s interested in mounting an expedition into the Halls. He’ll split any proceeds 50-50. Apply at Castle Burdock.