
Due to some circumstances (e.g. the healer character's player being very infrequent), I have allowed my players to play more than one character at a time. In general, this works ok... except that the visible area for the player is the sum of the visibilities of the characters. Suggestion: When a player has "control" of more than one character. The current visibility on the virtual table top is the visibility of their currently selected character in the text chat. If no character is chosen, then the current behaviour is used.