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House Rules

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Edited 1665381168
I want to minimise house rules for this game. One I can think of that is a nod to realism but shouldn't come up much unless the party has no healing at all: If a character is dying and stabilised on 0 hp, they are incapacitated on 0 hp for a week, or until they receive healing that restores at least 1 hp.  In my game Polearm Master requires using weapon two-handed to get the bonus attack.
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Edited 1665991491
PC Start Level Highest PC Level New PC Start Level  New PC Start XP & Gear 1-2 1 0, Standard 3-4 2 300, Standard +30 gp 5-6 3 900, +90 gp 7-8 4 2700, +270 gp 9+ 5 6500, +650 gp New PCs may use their starting gold to purchase PHB equipment, and/or items from the following list:  Any Common item from the Common Items list  here , with price as listed (mostly 200gp). Potion of Climbing (50gp), Potion of Healing (50gp), Spell Scroll Level 1 (PHB, XGTE) (50gp), Potion of Greater Healing (250gp), Oil of Slipperiness (250gp), Philter of Love (250gp),  Potion of Animal Friendship (250gp), Potion of Hill Giant Strength (250gp), Potion of Growth (250gp), Potion of Poison (250gp),  Potion of Resistance (250gp),  Potion of Water Breathing (250gp).
Isn't 5 the max level?
VikThorXYZ said: Isn't 5 the max level? No, I'll let you go over 5 with enough XP
How many sessions are we planning to do in this campaign?
dunno
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Edited 1665381222
Simon N. said: dunno Currently I'm planning to run it fortnightly up until Xmas, then will take stock on how things are going. With material from the Essentials Kit & its follow-on adventures there is potentially material for up through 13th level, and I have the 4e Neverwinter Campaign Setting which could also be used. But I might want to do something else instead.
Purchasing Magic Items