Greetings fellow adventurers I'm here to introduce you to power cards. An great tool to clean up the chat pane and increase the speed of play with a large group like this getting through everyone's turns quickly is going to let us progress faster in the legends we are creating in our new world. Here is the link to the forums where Honeybadger maintains his script: Power Cards . Power cards are an api formatting tool that allows us to output all the information from one of your skills or abilities to chat in a clear an concise "Card". Now onto the good stuff. with Stephen, I have been able to help create a kind of standardized system for displaying info on what our "Great" hero's will be doing during combat and roleplay encounters. Lets start with weapons, every hero loves to smash the skull of a deserving goblin or slice through a horde of orcs while dual wielding. Below is a picture of a Melee Attack coming to life from the D&D 5e character sheet: Breaking it all down: !power - Calls the api to run the Power Card Scipt --desc| - this is the tag format, (--desc|) lets the power card script know that we are going to use some specific --tags| --name| - this is the Ability Name --txcolor| - this sets the text color (In our campaign it is overridden so it doesn't really matter) --bgcolor|- this sets the background color (Again in our campaign it is overridden) we are setting it to use the same color as your avatar color. --leftsub| - this tag sets the subtitle on the left of the diamond. --rightsub| - this tag sets the subtitle on the right of the diamond. --attack| - this tag tells the api that this is an attack roll. --Dealing| - this is a user made tag that is a part of and describes what is following it. --On Critical| - another user made tag. All of the attributes in the "Filled in Power Card" are pulled from the character sheet. Anyone in the campaign can use this power card because it reads the attributes directly from their own character sheet. Below is a picture of the weapons tab on the character sheet. I went through the character sheet and located the associate attributes. The red numbers are the identifying number for each weapon entry. (This is Important!) Prof? "checked means you are Proficient and sets the {pbmelee1} value to your Proficiency Bonus. The typed in weapon name "Mace" is stored in {meleeweaponname1}. Wielded is not used in our macro, but it is important for you to know. Finesse? this option sets the Ability score used for attack and damage, it's value is set to {meleeattackstat1}. Magic Bonus will come into play when we find that "Hawt Loot", its value is saved in {meleemagic1}. Damage Dice - MUST be a die type like "1d4" or "2d6", this value is saved in {meleedmg1}. Damage type - the type of damage you do is saved into {meleedmgtype1}. Now that we know all the attributes we can build a macro within our power card to put out a single easy to read Card containing all our attacks and damages with the click of a single macro.