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How do I get charactermancer to ignore innate spells?

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Edited 1662476911
Innate spells gained from feats like Fey Touched or racials such as Aasimar's Light Bearer are counted as known spells when leveling up in the charactermancer. Same as talked about here , but changing the name and adding the tags as mentioned don't help. Changing the innate/class/type tags just adds a note to the spell, and changing the name makes the spell not show in the charactermancer, but either way they still count against the number of spells known. Is there any way to get the mancer to ignore those? Or, a way to add something like 'lvl1_slots_total' but along the lines of 'lvl1_known_bonus'?
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Edited 1662501436
Gauss
Forum Champion
Mannoc said: Innate spells gained from feats like Fey Touched or racials such as Aasimar's Light Bearer are counted as known spells when leveling up in the charactermancer. Same as talked about here , but changing the name and adding the tags as mentioned don't help. Changing the innate/class/type tags just adds a note to the spell, and changing the name makes the spell not show in the charactermancer, but either way they still count against the number of spells known. Is there any way to get the mancer to ignore those? Or, a way to add something like 'lvl1_slots_total' but along the lines of 'lvl1_known_bonus'? Charactermancer has limitations. I would skip past that, then drag and drop the spells from the Compendium onto your character sheet.
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Edited 1662545568
Manny L.
Pro
Marketplace Creator
You can add spell slot modifiers to the standard Roll20 5E character sheet as follows: 1. Launch the campaign 2. Open the character sheet 3. Selected the "character sheet" tab 4. Click the tog on the top RHS of the sheet, just under the character name & class section 5. Go to the bottom left of the sheet settings and type your extra slots in there:
1662545810
Gauss
Forum Champion
Manny L. said: You can add spell slot modifiers to the standard Roll20 5E character sheet as follows: 1. Launch the campaign 2. Open the character sheet 3. Selected the "character sheet" tab 4. Click the tog on the top RHS of the sheet, just under the character name & class section 5. Go to the bottom left of the sheet settings and type your extra slots in there: That will not affect the number of prepared spells, which is the OP's issue.  The Charactermancer is only allowing the number of prepared spells allotted to the class. It is not allowing extra prepared spells (such as innate spells). 
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Edited 1662546409
Manny L.
Pro
Marketplace Creator
The initial post clearly states "known spells", not prepared spells: Innate spells gained from feats like Fey Touched or racials such as Aasimar's Light Bearer are counted as known spells when leveling up in the charactermancer. The way our group tracks prepared spells is using the toggle to the left-hand side of the spell name itself: This is besides the point thought, as the OP is clearly interested in known spells, not prepared spells.
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Edited 1662546590
Gauss
Forum Champion
Manny L. said: The initial post clearly states "known spells", not prepared spells: Innate spells gained from feats like Fey Touched or racials such as Aasimar's Light Bearer are counted as known spells when leveling up in the charactermancer. The way our group tracks prepared spells is using the toggle to the left-hand side of the spell name itself: This is besides the point thought, as the OP is clearly interested in known spells, not prepared spells. I miswrote when I typed prepared, I meant known. But, either way, known or prepared, changing the spell slots won't affect it. And in both cases (known or prepared) the Charactermancer treats them the same. They are the spells that the charactermancer puts onto the spell sheet. It won't let you put more there even if you have access to them via other means.  The Charactermancer is REALLY bad for assembling your spell lists.
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Edited 1662547929
Manny L.
Pro
Marketplace Creator
Ah, okay, understood. The "change the spell name" idea does appear to work, as I've done so with my Yuan-Ti druid: 1. 1st Level Spells Prepared: 2. Summary of spells during level 2 charactermancer: Notice how "Yuan-Ti Animal Friendship" is not listed and does not count against spells prepared. This character has as Wisdom of 16 (+3 modifier) and is becoming a level 2 Druid so therefore has 5 spells prepared. That said: I agree that the charactermancer spell list selector is a bit pointless for Druids & Clerics as you actually know all the spells, this is simply your selection of prepared spells. So your original suggestion of ignoring the charactermancer spell list selector in this case does seem spot on.
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Edited 1662552324
Manny L.
Pro
Marketplace Creator
Update : going back to the OPs original question, I have to say that both methods they have quoted as not working have actually just worked fine for me. I made a 5th-level Drow Cleric (Death Domain) and gave them the Fey-Touched feat at level 4. Just to come up with the most elaborate options I could: the character has bonus spells granted by     - race     - domain     - feat By editing each spell and either: 1. Adding a prefix to the name (i.e. "(Death Domain) Animate Dead") OR 2. Editing the spell tags at the bottom of the spell: The charactermancer allowed those bonus spells for me in one of two ways: 1. By renaming the spell, it simply did not appear in the charactermancer list and therefore the character was not penalized any number of spells to select/prepare (see the Yuan-Ti post above this one for an example) OR 2. By adding the tags (see below), the charactermancer showed me the spells and increased the number of spells I was allowed to prepare by the number of those tagged spells - so again that character was not penalized at all for having those extra spells. Note that the character has 8 1st-level spells prepared/selected but charactermancer is only counting the 5 untagged spells against it's total: The tags I used were as follows (which seems to work fine): Cleric / Domain Feat / Feat Racial / Racial I'm not sure if it's the tags Mannoc was using, so perhaps try replace the spell name from the tag itself, and using the sample tags I used as a guide? This was all done using the standard Roll20 5E character sheet.
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Edited 1662552962
Gauss
Forum Champion
Manny L. said: Update : going back to the OPs original question, I have to say that both methods they have quoted as not working have actually just worked fine for me. I made a 5th-level Drow Cleric (Death Domain) and gave them the Fey-Touched feat at level 4. Just to come up with the most elaborate options I could: the character has bonus spells granted by     - race     - domain     - feat By editing each spell and either: 1. Adding a prefix to the name (i.e. "(Death Domain) Animate Dead") OR 2. Editing the spell tags at the bottom of the spell: The charactermancer allowed those bonus spells for me in one of two ways: 1. By renaming the spell, it simply did not appear in the charactermancer list and therefore the character was not penalized any number of spells to select/prepare (see the Yuan-Ti post above this one for an example) OR 2. By adding the tags (see below), the charactermancer showed me the spells and increased the number of spells I was allowed to prepare by the number of those tagged spells - so again that character was not penalized at all for having those extra spells. Note that the character has 8 1st-level spells prepared/selected but charactermancer is only counting the 5 untagged spells against it's total: The tags I used were as follows (which seems to work fine): Cleric / Domain Feat / Feat Racial / Racial I'm not sure if it's the tags Mannoc was using, so perhaps try replace the spell name from the tag itself, and using the sample tags I used as a guide? This was all done using the standard Roll20 5E character sheet. Ahhh nice, I never did figure out what those slots did, if anything. Now we know. (I don't use the charactermancer except to test for people having issues, I prefer the flexibility of doing it manually via the Compendium's drag and drop.) Mannoc was using the innate line. The Charactermancer should also be excluding spells in the Innate line. 
Manny L. said: Update : going back to the OPs original question, I have to say that both methods they have quoted as not working have actually just worked fine for me. I made a 5th-level Drow Cleric (Death Domain) and gave them the Fey-Touched feat at level 4. Just to come up with the most elaborate options I could: the character has bonus spells granted by     - race     - domain     - feat By editing each spell and either: 1. Adding a prefix to the name (i.e. "(Death Domain) Animate Dead") OR 2. Editing the spell tags at the bottom of the spell: The charactermancer allowed those bonus spells for me in one of two ways: 1. By renaming the spell, it simply did not appear in the charactermancer list and therefore the character was not penalized any number of spells to select/prepare (see the Yuan-Ti post above this one for an example) OR 2. By adding the tags (see below), the charactermancer showed me the spells and increased the number of spells I was allowed to prepare by the number of those tagged spells - so again that character was not penalized at all for having those extra spells. Note that the character has 8 1st-level spells prepared/selected but charactermancer is only counting the 5 untagged spells against it's total: The tags I used were as follows (which seems to work fine): Cleric / Domain Feat / Feat Racial / Racial I'm not sure if it's the tags Mannoc was using, so perhaps try replace the spell name from the tag itself, and using the sample tags I used as a guide? This was all done using the standard Roll20 5E character sheet. I do remember being able to just change the name to have a spell be ignored, but it doesn't seem to be working for me now. Must be something else on my end then. 
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Manny L.
Pro
Marketplace Creator
Can you give some details on the character? It may be that the specific class/subclass/race combination you're using is acting differently to the test character I made. Alternatively: give me access to come into the game and edit the character for you and I can check to see if it's really bust or something else.
Manny L. said: Can you give some details on the character? It may be that the specific class/subclass/race combination you're using is acting differently to the test character I made. Alternatively: give me access to come into the game and edit the character for you and I can check to see if it's really bust or something else. It was a protector aasimar, 1st level celestial warlock. Then adding 6 levels of divine soul sorcerer. I cleared my browsers cache and haven't had any issues since, so it was something on my end.  It works properly just by changing the class and type fields. Charactermancer still shows the innate spells as counting towards the total known spells, but when you level up it does adjust the total for those. For example, at 4th level a sorcerer learns their 5th cantrip, so charactermancer would show cantrips as 4/5. However, as an Aasimar you get the light cantrip for free and charactermancer adjusts to show cantrips as 5/6 instead. If the tags aren't adjusted correctly than I think it would count the total as 5/5. Even reopening that sheet and leveling it up works as it should now.  Same sheet today is pictured leveling from lock1/sorc6 to lock1/sorc10 for +1 cantrip, and it is accounting for the bonus cantrips correctly.
1662678585
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
So with that in mind, would you classify this as a closed issue? Or do you need to have manually altered your character to make Charactermancer work properly?
keithcurtis said: So with that in mind, would you classify this as a closed issue? Or do you need to have manually altered your character to make Charactermancer work properly? I'd say closed as it's working properly and I can not replicate the original issue anymore. I might have to manually add a tag onto a spell or two, but it's actually pretty smooth and the tags are already there most of the time. 
1662732232
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Thanks for the followup, Mannoc! That really helps other forum users seeking for solutions to similar problems.