So, my button code looks like this: <button type="roll" name="roll_Fighting" value="/em @{character_name} attempts to hit something and rolls [[{1d@{fighting}![Fighting], 1d@{wilddie}![Wild Die]}kh1 + @{FightingMod}[Fighting Modifiers] + @{ttmod}[Situational Modifiers] +(@{FightingEncumbrance}*@{encumbrance})[Encumbrance Penalty] - @{wounds}[Wounds] - @{fatigue}[Fatigue]]]!" class="btn"></button> For the macro, I had to do this: %{Selected|Fighting} It doesn't seem to work without the Selected being in there, though, even though it's on the character sheet and the token is tied to the character sheet. Not sure why that is, but...that's what worked. BUT - for some reason, it doesn't seem to be working now. I went back into create one from a repeating field so I could post that, too...but now...it's not working. Hrrmmm. To find the name, I had to do a right-click on the button itself and select "Inspect Element" Also, I just submitted my tabbed version of the Savage Worlds Character Sheet, and that will also include some formulas that can be revealed to show the formulae of the different buttons so if you can't get this to work, you can at least get the formula from the character sheet without having to do an Inspect Element sort of thing. So, if I can't figure out this button thing, at least that should save some time...