Joelle 39 20 years of experience. Autistic trans woman with ADHD. I believe every human deserves an equal quality of life, so no hate from me. I play for one reason: an awesome collective story with character development and teamwork. My characters are ALWAYS unusual, and most players, new and experienced, tend to like interacting with my PCs. The reason is simple: my characters are realistic, fun, adapted to the party, and also ask others about who they are before starting to trust them with their life. Case and point, I once made an illiterate, crass, masochist, offensive, honest, brutal, female dragonborn ex-hard labor slave who ended up getting asked in marriage by another PC: a noble human lady, sole heiress to a vast estate, played by a person I had not even met before the game. I love: -to direct spotlight towards shyer or newer players. -to share backgrounds and goals with other PCs through downtime character interaction. -to create my character last, so I can get a feel of the party style and motivation. -to match the party's energy with an interesting and realistic character, and fill any missing role in the party (face/skill/tank/DPS/healer). -to imagine very original characters with limited, bullet-point style, but interesting backgrounds, and to illustrate them myself. I dislike: -Imbalance: I've seen games where Paladins could afford higher CHA scores than Sorcerers because the Sorcerer got a highest ability score of 14. Sucks to play a whole campaign watching all enemies fear the paladin's spells more than the sorcerer's. -what I call video gaming: if players want to exchange combat statuses and hit point totals out loud, power-game, metagame, murderhobo their way through, ignore the game atmosphere, they might as well play videogames. ttrpgs have role-playing in the name. -GMs who won't confront, or eventually kick toxic players out, and rather tolerate their ruining and eventual cancellation of the game for everyone else. P.S.: Usually I create a discord text channel for every game I play in and invite every player and GM. I then use this for PC interactions that do not require a GM, outside of game session time, effectively combining an online ttrpg with text based one, so characters can share lengthy stuff if they want to without hogging session time for, say, two characters sparring, discussing a specific tactical interest, or, on a date, from the top of my head.