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LFP D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Chaos in the East - Saturday Morning 10 am until 2 pm MT (Canada) One Seat Open - 3rd Level Game

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Allow me to introduce myself… I’m John, DM extraordinaire (over 33,000 hours on R20). Feel free to check out my profile on here or Star Playing. <a href="https://startplaying.games/game-master/taibhsear-dm-extraordinaire" rel="nofollow">https://startplaying.games/game-master/taibhsear-dm-extraordinaire</a> Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 51 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. Chaos in the East &nbsp;- I have an opening on Saturday mornings and I'm looking to recruit one more for a new game. This is a politically charged game as it will deal with civil war brewing in The Empire of&nbsp; Nibbenay. There will be lots of combat for murder hobos but the main plot will be driven by the events surrounding the crown and the succession. This campaign is steeped in lore and history going back to the death of the former king about two decades ago. The Silver Swords will play a major role in the events of succession as will the church of Nytros. Throughout the conflicts, the church of Bane consolidates its power and forges new alliances. The party finally found the adventure hook when it rode passed them at the shrine of Bane during the second session. They saved the damsel in distress (a great trope) and won the day. They followed that up by starting an investigation into Baron Wilson. After wasting tons of time on that (false) lead, they turned their attention back to the murders. They decided to wait for the next ritual sacrifice so in the meantime, they are rescuing villagers from ankhegs.&nbsp;They decided to wait for the next ritual sacrifice so in the meantime, they are rescuing villagers from ankhegs. After destroying the ankheg nest, the party set up a trap for the killer in the alley the murders have been taking place in. Unfortunately, he was ready for them. Kept them distracted, performed the ritual and was leaving before they regrouped and were able to chase him. Once again, he slipped away. *Put the link to the Chaos in the East game here once you get the videos uploaded* Here's the link to my youtube channel with some of the other games I run online: <a href="https://www.youtube.com/watch?v=2k_JEZyjIsc&amp;list=PL_r6JrdKPLFVExgpzFRR5LFFxEhBImwsc" rel="nofollow">https://www.youtube.com/watch?v=2k_JEZyjIsc&amp;list=PL_r6JrdKPLFVExgpzFRR5LFFxEhBImwsc</a> The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have taken place in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. Vaynyke (Vain-ike) is a large island (referred to as the Great isle), nestled to the northwest of Multras. Vaynyke is dominated by a huge mountain range that separates the center (dwarven kingdoms) from the human coastal kingdoms. Vaynyke extends almost as far north as Northern Multras but is much more temperate due to its geological activity. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the arctic circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. Far to the west of Multras is the home of the elves. While the elves spread across Thera from its birth, the majority of them hail from Varanyr (Var-RAIN-nir). These are mostly sylvan elves who live off the land and seek to maintain their culture and traditions. They have a good relationship with the high elves of Varanyr, who they outnumber 100 to 1. To the south, across the maelstrom known as Umberlee’s Playground, is the dwarven homeland of Ardokhan (Ar-do-khan). The ocean around the equator is impassible by ships but it does not matter as Ardokhan has no ports, just sheer cliffs rising up from the ocean floor. There is but one mundane way to travel to and from Ardokhan and that is the great highway, a tunnel under the ocean that opens up in Southern Multras. The tunnel entrance has been held by the mountain dwarves for over five millennia. Flanking Ardokhan, are the goblin and orc savage lands of Krozago (Kro-ZAGO) and Bruhazavo (Bru-HA-zavo). Krozago is the homeland of the goblinoids and Bruhazavo is the heart of the orc horde. While neither race controls either of these continents entirely, their presence is unmistakable. &nbsp; Current Games &nbsp; <a href="https://app.roll20.net/lfg/listing/342307/chaos-in-the-east" rel="nofollow">https://app.roll20.net/lfg/listing/342307/chaos-in-the-east</a> Your Game &nbsp;- If you have an idea for a game and a group interested in playing, let me know and I’ll see what I can do. I run for a minimum of 4 hours and up to 8. I prefer no more frequently than weekly but depending on the campaign I might be able to do it twice a week. I’m open to anything from slapstick Monty Hall farce to hardcore intense RP. I’ve done it all and I don’t care which style you like. We play to have fun. Some people like fart jokes and shaving dwarves’ beards while they are passed out while others wish to build a rich history and become a cannon feature of the world. Spoiler: There are a lot of cannon PCs both mine and other players in my world and I consult these players when you interact with their characters so you have no idea what’s coming down the line. The Lost Empire &nbsp;- 17th level gestalt game Saturdays (2 pm to 10 pm MT) - There are 0 seats open at this table. The Lost Empire 2.0 &nbsp;- 12th level game Tuesdays (6 pm to 10 pm MT) - There 1 seat open at this table. Plane Escape &nbsp;- 14th level game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. Dark Force Rising &nbsp;- 16th level game Alternate Sundays (10 am to 2 pm MT) - 0 Seats Available. East Marches Main Campaign &nbsp;- 10th level game - On hold, while a player is dealing with personal issues - 0 Seats available. Noobling Grotto &nbsp;- 1st to 6th game Friday Nights - (6 pm to 10 pm MT) - Drop-in game for new players. Chaos in the East &nbsp;- 17th level game - Sundays (10 am to 2 pm MT) - Back on as of Oct 3 - 0 Seats Available. Seafaring &nbsp;- 22nd level game - Sundays (10 am - 2 pm MT) - Backup game when others fall through - 0 Seats Available. Embers of the North &nbsp;- 3rd level game - Double dog dumped as both of the above players are in it. The Splendor - Sunday Backup Game (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, and the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' action are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and others are picked by the players. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; $3 per hour (with a group of 5) of gameplay (1st-4th level) minimum of 4 hours. $3.50 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic level stuff (20+) and post-epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. My noob game is free to play if you want to try it out and meet some of the other players. I can also run a session zero if you have a group and want to do a one-shot. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
I absolutely loved this interrogation. They pressed all the right buttons. Unfortunately, they failed to notice the biggest clue. The main clue was the position of the sacrifice which wasn't the same as the form in the shrine. They even mentioned it when they approached but didn't put together that anyone who had visited this shrine would know the proper sacrifice position and therefore wouldn't make that mistake. <a href="https://www.youtube.com/watch?v=Xrqzujtl7ok" rel="nofollow">https://www.youtube.com/watch?v=Xrqzujtl7ok</a>
Someone has to take the hit. Who will it be? <a href="https://www.youtube.com/watch?v=4TKWnjk7M0g" rel="nofollow">https://www.youtube.com/watch?v=4TKWnjk7M0g</a>
Is Bartholomew Involved In This? They have some suspicions about Bartholomew the butler but they have no real evidence he was involved. I was really surprised no one brought up the "the butler did it" cliche... I point towards that because it seemed like an obvious conclusion. This is the reason I let them chase pointless leads and suspicions. I don't want to hint at which theories are correct and which theories are just in their heads. If they don't receive confirmation about either, they will never be sure which is the red herring going forward. It's only our second session and they are swimming in "plots" wondering which is true. <a href="https://www.youtube.com/watch?v=45tEz8xNhOc&amp;list=UUPIf8KOrb1oaBOM7_go-Vbw&amp;index=7" rel="nofollow">https://www.youtube.com/watch?v=45tEz8xNhOc&amp;list=UUPIf8KOrb1oaBOM7_go-Vbw&amp;index=7</a>
It never fails. When the ankheg attacks, someone always gets dragged down into the depths... never to be seen again. Jesse had to pull out all the stops just to keep his favourite character from dying at 2nd-level. You can hear the panic in his voice as he realizes there's nothing the party can do to help him. <a href="https://www.youtube.com/watch?v=eTcAJQO_BdY&amp;list=UUPIf8KOrb1oaBOM7_go-Vbw&amp;index=5" rel="nofollow">https://www.youtube.com/watch?v=eTcAJQO_BdY&amp;list=UUPIf8KOrb1oaBOM7_go-Vbw&amp;index=5</a>
Their second-level criminal antics have the expected result, jail time. <a href="https://www.youtube.com/watch?v=jKrRLn_m9jo&amp;list=UUPIf8KOrb1oaBOM7_go-Vbw&amp;index=10" rel="nofollow">https://www.youtube.com/watch?v=jKrRLn_m9jo&amp;list=UUPIf8KOrb1oaBOM7_go-Vbw&amp;index=10</a>
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