anyone work out a macro for 2E for dispell magic? I found this, but it is purely informational. no checks/rolls &{template:2Espell}{{title=@{selected|token_name} casts Dispel Magic }}{{splevel= W3 }}{{school= Abjuration}}{{components= VS }}{{time= 3 Segments }}{{range= 120 Yards }}{{duration= Instantaneous }}{{aoe= 30 Foot Cube }}{{save= None}}{{damage= n/a}}{{damagetype=}}{{effects= When a wizard casts this spell it has a chance to neutralize or negate magic it comes in contact with as follows: First it removes spells and spell-like effects (including device effects and innate abilities) from creatures or objects. Second it disrupts the casting or use of these in the area of effect at the instant the dispel is cast. Third it destroys magical potions (which are treated as 12th level for purposes of this spell). Each effect or potion in the spell's area is checked to determine if it is dispelled. The caster can always dispel his own magic; otherwise the chance to dispel depends on the difference in level between the magical effect and the caster. The base chance is 50% (11 or higher on 1d20 to dispel). If the caster is of higher level than the creator of the effect to be dispelled the difference is subtracted from the number needed on 1d20 to dispel (making it more likely that the dispel succeeds); if the caster is of lower level the difference is added to the number needed on 1d20 to dispel (making it less likely that the dispel succeeds). A roll of 20 always succeeds and a roll of 1 always fails. Thus if a caster is 10 levels higher only a roll of 1 prevents the effect from being dispelled. A dispel magic spell does not affect a specially enchanted item such as a magical scroll ring wand rod staff miscellaneous item weapon shield or armor unless it is cast directly upon the item. This renders the item nonoperational for 1d4 rounds. An item possessed and carried by a creature gains the creature's saving throw against this effect; otherwise it is automatically rendered nonoperational. An interdimensional interface (such as a bag of holding) rendered nonoperational would be temporarily closed. Note that an item's physical properties are unchanged: A nonoperational magical sword is still a sword. Artifacts and relics are not subject to this spell; however some of their spell-like effects may be at the DM's option. Note that this spell can be very effective when used upon charmed and similarly beguiled creatures. Certain spells or effects cannot be dispelled; these are listed in the spell descriptions. Summary of Dispel Magic Effects Source of Effect Resists As Result of Dispel Caster None Dispel automatic Other caster/innate ability Level/HD of other caster Effect negated Wand 6th level * Staff 8th level * Potion 12th level Potion destroyed Other magic 12th unless special * Artifact DM discretion DM discretion * Effect negated; if cast directly on item item becomes nonoperational for 1d4 rounds.}}