
So I play a paladin with some homebrew rules (using Ancestral Weapons if you know what that is) and my Divine Smite macro currently is: &{template:dmg} {{rname=Divine Smite}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[[[(?{Spellslot|1st lvl,3|2nd lvl,4|3rd lvl,5|4th lvl,6} + ?{Undead/Fiend|No,0|Yes,1})*?{Crit|No,1|Yes,2}]]d8]]}} {{dmg1type=Radiant}}&{template:dmg} {{rname=Divine Smite}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[[[(?{Spellslot|1st lvl,2|2nd lvl,3|3rd lvl,4|4th lvl,5} + ?{Undead/Fiend|No,0|Yes,1})*?{Crit|No,1|Yes,2}]]d8]]}} {{dmg1type=Radiant}} It's slightly different in that I get an extra 1d8 on my base Divine Smite. What I need help with is, if I Crit, I need an extra 2d6 added to the macro. It doesn't double, just rolls and adds to my overall damage roll. Is this doable? Please and thank you. :)