Moon Signs Unlike star signs, those touched by the malign moonlight reflection of the world beyond may manifest some visible signs. In these entries, any visible evidence or traits associated with the moon sign will be listed after 'Sign'. Those touched by the world beyond are often pariahs of their people. Regardless of ones differing abilities, simply being different is often enough to be shunned as an outcast. Rarely, individuals with moon signs use their abilities to overcome these difficulties and claim great power or station. Despite this, if the nature of their moon sign is known, it is difficult for many to rise above the suspicion those with a moon sign are agents of creatures of the world beyond. With this being stated, if your moon sign is on display, take a -4 penalty to all charisma based checks relating to those without moon signs. Gain a +2 circumstance bonus to the same skills when dealing with others with moon signs, regardless if their sign is hidden or on display. Under normal circumstances, concealing ones moon sign is a disguise check against an opposing spot, then knowledge: the planes checks. 1-19: Kissed by Brimstone Benefit: All evil outsiders treat the individual as one initial attitude tier higher. This includes native outsiders. Drawback: Your saves and spell resistance vs the spells, spell-like abilities, supernatural, and special abilities of evil outsiders are reduced by 5. Sign: When detected by magic, any appropriate auras the individual possesses appear to waver, as if moving in candlelight. Some grow to feel the irresistible pull of the dark. Some are born with that urge. 20-29: Ioric, the Flayed Benefit: If the class you take as your first level can cast spells, gain an additional spell slot for your highest three levels of spells. If the class you take as your first level can use psionic powers, gain power points equal to your effective character level. This benefit stacks cumulatively. If the class you take as your first level cannot use spells or psionic powers, you receive a profane bonus equal to 20% of your hit dice as a bonus on all attack rolls. The minimum bonus of this effect is 1. This numerical value is rounded down. Drawback: Reduce HP gained every level by 1. This can reduce HP gained to 0. Sign: Without extensive treatment, the skin or equivalent epidermal layer of these individuals are covered in ulcers, abscesses, boils, and idiopathic lacerations. Healing granted by the spell lesser vigor or similar spells prevent these unsightly deformations for their duration. Fast healing and regeneration negate the visible effects of this sign completely. Individuals with this moon sign are usually covered by unsightly scars and fresh wounds alike. Only through the whip and rod do we uncover esoteric secrets and discover surreptitious arcane truth. 30-39: Emon-Lon, Lord of Suffocation Benefit: Add +2 to any two different attributes. You can hold your breath ten times the normal amount to avoid suffocation and drowning. Drawback: -4 to constitution. If you lose your constitution score, you no longer gain the benefits of this birth sign. Sign: Individuals with this moon sign often look paradoxically atrophic in some areas and unnaturally strengthened in others. The development of those with this moon sign can be compared to a tied tree. The precise details of this affliction vary by case. Regardless of the specifics, those touched by Emon-Lon usually have a twinge of sickly green in the tone of their skin. Extra: Emon-Lon visits you in your dreams, on occasion. His overwhelming evil aura is visible at this time, and he almost always chooses to visit his protégés when they are sleeping alone. He will provide council, broker minor pacts, and warn of upcoming danger. He speaks in a cryptic cant difficult to understand fully, at times. Emon-Lon cares for his protégés genuinely, but to what end? The dweller beyond, Emon-Lon, cares nothing for worship, and chooses his sickly protégés at random. 40-49: Gazthinya, Maiden of Loss Benefit: Gain hide in plain sight in areas of shadowy illumination or darker light. This version of hide in plain sight is a supernatural effect. Drawback: You become dazzled in bright sunlight or within the radius of a daylight spell. A dazzled creature takes a -1 on all attack rolls and Search and Spot checks. Under these conditions, you may only take single actions. These penalties do not apply in anything darker than bright sunlight, and do not apply in an antimagic field. Sign: The eyes of those touched by Gazthinya are often many shades lighter than the norm of their kind. This may lead to white or pink irises. Their pupils overreact to light, turning to pinpricks in dim light. It is difficult to notice those with this birth sign. It is as if they appear 'dimmer' than a normal person, and are hard to pick out of a crowd. With covered face and hidden gaze, we shun the light. 50-59: The Breathless Prophet Benefit: Below the 33% health threshold, rounded down, all dice variables, excluding skill and attack rolls, are maximized. This applies to enemy attacks or spells applying to you as well. Drawback: At -1 hp, you are slain. You cannot be resurrected with any spell or effect less powerful than True Resurrection. If you lose your constitution score, you no longer gain the benefits of this birth sign. Sign: None unless the individual afflicted by this sign is below the 33% health threshold. Once they are, they appear blued, pale, stiff, and still, as if already dead. Once their health is above this threshold, they look normal once again. The breathless prophet beckoned, inviting all to stay in his abode eternally. 60-69: Garûz, Shade of Famine Benefit: Gain spell resistance equal to 5+hit dice. This spell resistance cannot be manually lowered to accept friendly spells or healing. Drawback: You require four times the normal sustenance for those of your kind. This includes food, drink, and anything else that must be injested. If you do not meet these needs, you take one constitution drain every hour. This constitution drain does not heal over time, but may be healed with spells normally. This constitution drain can be fatal. If you are slain by the constitution drain from this moon sign, you rise as a spectre on the next moon phase when the sign of Garûz is in view. Sign: Those afflicted with this sign often are remarkably gaunt or obese. This sign may manifest as either one of these extremes. Shunned by his people, bereft of mercy, and hungering eternally, Garûz spurned the grace of the creator. 70-79: Tarmyra, the Half-Golem Benefit: Gain a +4 racial bonus to natural armor. This overlaps with and does not stack with other racial natural armor bonuses. Drawback: Reduce base movement speed by 5 feet. Whenever you fail a will save, roll a 1d20. On a 1, like a flesh golem, you go into a rampage, attacking the nearest living creature or smashing some object smaller than yourself. If no creature is within reach, you move on to spread more destruction. A loved one, close friend, or family member, may attempt to bring you back to reality. If they are within 60 feet, they may attempt to help you regain control by speaking firmly and persuasively to you, which requires a DC 19 Charisma check. If this fails, the individual who attempted to help is unable to attempt again for 24 hours. If this rampage is not stopped, your rampage will continue until you collapse from exhaustion. It will then resume upon waking. Those who have no loved ones, close friends, or family, are cursed to wander the lands of Rennissilon in a blind rage until they expire. Sign: Those touched by the half-golem have thicker skin than their counterparts. In humans, this often appears to be large swathes of thick, scaly hide where skin should be. Naturally, this impedes movement to some degree. Left to their own devices, the mad only spiral deeper into their delusions. 80-89: Haig-Tirah, Emperor of the Deeps Benefit: Gain a 30 ft. swim speed. You can always take a 10 on swim checks, even if rushed or threatened. If you already have a swim speed, double it, and gain a +4 untyped modifier to your swim skill. Drawback: You are ghastly to behold. You are treated as one initial attitude tier lower by all non aquatic creatures. Additionally, you take a -4 penalty to all charisma-based skills related to non aquatic creatures. Sign: Those afflicted with Haig-Tirah's sign are uniformly fish-like and abhorrent. Often they will have bulging, fish-like eyes and wide, gaping mouths. Some have protomorphic fins or other organic swimming apparatuses and scaly skin. Regardless, those afflicted with this sign are generally shunned by their people. The progeny of the emperor of the abyssal depths strike fear in the sailor and midwife alike. 90-99: Gisarlarinzee, Queen of Filth Benefit: You are immune to the negative effects of all diseases. When you take piercing or slashing damage, any diseases you carry are spread in a 5' radius around you. Any creatures in the 5' radius must save against contracting the diseases. You cannot voluntarily fail your saves against diseases. Additionally, gain a breath weapon. It is a 30' cone or 60' line of putrid, distressing gastrointestinal mélange. Any living creature struck by it takes 1d2 acid damage and must make a fortitude save or be nauseated for 2d8 rounds. Creatures hit by this breath weapon must save against all diseases the bearer of this moon sign is afflicted with. Creatures with immunity to disease are unaffected, and creatures resistant to disease receive their normal bonus on their saving throws. The save DC is constitution based. The formula is 10+(1/2 HD)+con modifier. This breath weapon is usable once per day. If you gain immunity to disease or poison, you lose all benefits and drawbacks of this moon sign. Drawback: You are plagued by fits of malaise and delirium. This distracting condition has drawbacks. All wisdom-based skill checks and saves against poison take a -4 penalty. Sign: Those afflicted by this sign are plagued by recurring bouts of minor sickness and ever-present ennui. Often, they are visibly unwell and distracted. If they do not bathe regularly, as may happen on a long adventure, instead of normal body odor, they begin to smell somewhere between an animal carcass left to rot in the hot sun and an open latrine. The mother of corruption overflows with new life, which some must, unwillingly, play host to. 100: Chosen of the Beyond Benefit: You are in direct communication with a creature from the world beyond. It may serve as your mentor or antagonist. These entities are as diverse as the people marked, in all but their malignity. In any plane or reality other than the world beyond, this creature cannot be perceived by others in any capacity, nor can it be removed by any power short of a wish or miracle spell. If your personal daemon is removed in this way, you lose all benefits and drawbacks of this moon sign. You may not select a new birth sign. Regardless of its attitude towards you, or yours towards it, it will seek to aid you for some perverse cause or by product of some enigmatic, alien reasoning. At all times, you receive an insight bonus equal to 20% of your hit dice to attack rolls, damage rolls, skill checks, and armor class. The minimum bonus of these effects are 1. These numerical values are rounded down. Additionally, if your alignment is chaotic evil, increase HP gained every level by 1. Drawback: Your alignment shifts one step towards chaos, and one step towards evil. Your soul is marked, and the forces of order and benevolence will seek to put an end to you through intermediaries. Regardless of your alignment, your alignment detects as one step higher on the aura power table of the detect evil spell. If your alignment is true neutral or chaotic neutral, it instead detects as it normally would for neutral evil or chaotic evil. Your aura is distinct and always lingers for six days. Be warned, this is far more dangerous than it seems. Sign: Other than their aura, t he chosen of the beyond have no visible sign to an outside observer. They walk the world of Rennisilon as you or I, unseen. The womb of the world beyond has born fruit, and the eye of the void has witnessed your arrival. How can the innocent beg for redemption for crimes not yet committed? Fate may be cruel, but destiny is yours to forge.