Create an attack: (each field is between quotation marks, do not include the quotation marks when you copy/paste) First attack field: Attack: "BAB Max" + " STR " + " -2[TWF]-4[PA]+1[Magic] " vs " AC " Damage: " 3d8 " + " STR " + " @{strength_mod}[x2 STR]+15[PA]+1[Magic] " "Additional Attacks" fields: #1: Name: " 2nd Attack " Attack: " BAB Max " + " STR " + " -2[TWF]-5[2nd Attack]-4[PA]+1[Magic] " Damage: " 3d8 " + " STR (Two-Handed) " + " 15[PA]+1[Magic] " #2 Name: " Off-Hand " Attack: " BAB " + " STR " + " -2[TWF]-4[PA]+1[Magic] " Damage: " 3d8 " + " STR (Two-Handed) " + " 15[PA]+1[Magic] " #3 Name: " Flurry of Blows " Attack: " BAB " + " STR " + " -2[TWF]-4[PA]+1[Magic] " Damage: " 3d8 " + " STR (Two-Handed) " + " 15[PA]+1[Magic] " Note: The Power Attack modifiers can be automated if you tell me the formula for it. I remember it being -(1+floor(BAB/4)) but that would give you a -3 with a BAB of 9, not -4. I also remember damage being +2 (+3 for two-handed) per -1, but that would be +6 (+9 two-handed) not +15. So, I assume you have some ability or something changing it, hence the need for the formula. :) Alternately, you can set up your Power Attacks as a Buff instead. That would make it so you don't have to have two attacks, one with PA and one without PA. To set up the Buff: Create the buff (click on buff, hit the + sign under buffs) Name the buff Power Attack for mods put: -4 to attack_bonus; +15 to damage_bonus