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Coin flip/Headcount macro for UnderWorld RPG

So... I'm considering running a one-shot using the System/setting by Gareth-Michael Skarka. It uses a game mechanic wherein the player flips a variable number of coins (based on skill/ability, modified by circumstance) with success determined by the number of "heads" results. I've seen a number of posts regarding simulating a coin flip and was wondering if there was a way to set up a macro to make multiple flips and total up the "headcount." I've been trying to do this on my own but as a coder, I make an excellent pastry chef.
1666978945
Gauss
Forum Champion
Here you go: /r ?{number of coins?}d2<1
Much appreciated... I was trying to do something far more complex... clearly I was overthinking it... or more likely, not thinking at all.