
I have an issue I have run into with my character sheet. I have a game with some unusual rules regarding ability modifiers (Dark Heresy 1e) it has a concept called "Unnatural Ability". Which means if you have Toughness 20 with Unnatural Toughness (1) it will double the toughness modifier, if you have Unnatural Toughness (2) it will double your toughness modifier then add 1. So a 20 has a toughness modifier of 2, but with unnatural toughness (1) the modifier becomes 4, and with unnatural toughness (2) it becomes 5. I am not using sheet workers with this character sheet (mostly because I dont know how to use them well enough. So instead I am using autocalc. I kinda think I know the math to get what I want, the problem is I'm having trouble implementing it. I think the math would be something like: Tmod = toughness / 10
UnTmod = (Tmod*(UnT*2)){max: (Tmod*2)}+UnT-1 Basic premise is if the unnatural toughness is a 1, multiply that by 2 then multiply the toughness mod by 2. After that is done add the unnatural toughness mod minus 1 (cause we already dealt with the first unnatural toughness. The problem is, I'm not sure how to do the MAX part, I'm fairly certain I've used something like that in the past, I just dont recall how. Thank you in advance!