It's on the Collections tab. I've tried moving it to a character, still having the same problem. I've also tried deleting it and re-adding it from scratch, copying the entire game, and creating a new game - looks like the entire thing has given up. As I said, it's worked fine for the past few months, including up until yesterday. A couple of old posts on here suggested checking the api scripts, it's currently reading error downloading scripts (probably no scripts exist for this campaign). ?{Critical Wound level? |Simple (7-9), ?{Roll 2d6 |2-3 (Limb L), &{template:default} {{name=Sprained Leg }} {{Bonus Damage=[[3]] }} {{Effect=The blow sprained your leg, making it difficult to walk and maneuver. You take a -2 to SPD, Dodge/ Escape, and Athletics. }} {{Stabilized=You take a -1 to SPD, Dodge/Escape, and Athletics. }} {{Treated=You take a -1 to SPD. }} |4-5 (Limb H), &{template:default} {{name=Sprained Arm }} {{Bonus Damage=[[3]] }} {{Effect=The blow sprained your arm, making it difficult to maneuver. You take a -2 to actions that use the arm. }} {{Stabilized=You are at a -1 to actions with that arm. }} {{Treated=You take a -1 to Physique. }} |6-8 (Torso L), &{template:default} {{name=Foreign Object }} {{Bonus Damage=[[3]] }} {{Effect=The blow lodged a piece of clothing or armor in your wound, causing an infection. Your Recovery and Critical Healing are quartered }} {{Stabilized=Your Recovery & Critical Healing are halved. }} {{Treated=You take a -2 to Recovery and a -1 to your Critical Healing. }} |9-10 (Torso H), &{template:default} {{name=Cracked Ribs }} {{Bonus Damage=[[3]] }} {{Effect=The blow cracked your ribs, making it painful to breathe and exert strength. You take a -2 to BODY. This does not effect Health Points. }} {{Stabilized=You are at a -1 to BODY. }} {{Treated=You take a -10 to Encumbrance. }} |11 (Head L), &{template:default} {{name=Disfiguring Scar }} {{Bonus Damage=[[3]] }} {{Effect=The blow mangled your face in some way. You are grotesque and difficult to look at. You take a -3 to empathic Verbal Combat (Charisma, Persuasion, Seduction, Deceit, Social Etiquette, and Leadership). }} {{Stabilized=You take a -1 to empathic Verbal Combat. }} {{Treated=You take a -1 to Seduction. }} |12 (Head H), &{template:default} {{name=Cracked Jaw }} {{Bonus Damage=[[3]] }} {{Effect=The blow cracked your jaw, making it hard to speak clearly. You are at a -2 to Magical Skills & Verbal Combat (Charisma, Persuasion, Seduction, Leadership, Deceit, Social Etiquette, and Intimidation). }} {{Stabilized=You are at a -1 to Magical Skills & Verbal Combat. }} {{Treated=You are at a -1 to Magical Skills. }} } |Complex (10-12), ?{Roll 2d6 |2-3 (Limb L), &{template:default} {{name=Fractured Leg }} {{Bonus Damage=[[5]] }} {{Effect=The blow fractures your leg. You take a -3 to SPD, Dodge/Escape, and Athletics. }} {{Stabilized=You take a -2 to SPD, Dodge/Escape, and Athletics. }} {{Treated=You are at -1 to SPD, Dodge/ Escape, and Athletics. }} |4-5 (Limb H), &{template:default} {{name=Fractured Arm }} {{Bonus Damage=[[5]] }} {{Effect=The blow fractures your arm. You take a -3 to actions with that arm. }} {{Stabilized=You take a -2 to actions with that arm. }} {{Treated=You take a -1 to actions with that arm. }} |6-8 (Torso L), &{template:default} {{name=Broken Ribs }} {{Bonus Damage=[[5]] }} {{Effect=The blow breaks your ribs, causing immense pain when you bend and strain. Take a -2 to BODY and a -1 to REF and DEX. }} {{Stabilized=You are at a -1 to BODY and REF. }} {{Treated=You are at a -1 to BODY. }} |9-10 (Torso H), &{template:default} {{name=Ruptured Spleen }} {{Bonus Damage=[[5]] }} {{Effect=A tear in your spleen begins bleeding profusely, making you woozy. Make a Stun save every 5 rounds. This wound induces **bleeding**. }} {{Stabilized=You must make a Stun save every 10 Rounds. }} {{Treated=You take a -2 to Stun. }} |11 (Head L), &{template:default} {{name=Lost Teeth }} {{Bonus Damage=[[5]] }} {{Effect=The blow knocked out some teeth. Roll 1d10 to see how many teeth are lost. You take a -3 to magical skills and Verbal Combat. }} {{Stabilized=You take a -2 to magical skills and Verbal Combat. }} {{Treated=You take a -1 to magical skills and Verbal Combat. }} |12 (Head H), &{template:default} {{name=Minor Head Wound }} {{Bonus Damage=[[5]] }} {{Effect=The blow rattled your brain and caused some internal bleeding. It’s hard to think straight. You take a -1 to INT, WILL, and STUN. }} {{Stabilized=You are at a -1 to INT and WILL. }} {{Treated=You are at a -1 to WILL. }} } |Difficult (13-14), ?{Roll 2d6 |2-3 (Limb L), &{template:default} {{name=Compound Leg Fracture }} {{Bonus Damage=[[8]] }} {{Effect=The blow snaps your leg, rendering it useless. Quarter SPD, Dodge/Escape, and Athletics. This induces **bleeding**. }} {{Stabilized=Halves SPD, Dodge/ Escape, and Athletics. }} {{Treated=-2 to SPD, Dodge/ Escape, and Athletics. }} |4-5 (Limb H), &{template:default} {{name=Compound Arm Fracture }} {{Bonus Damage=[[8]] }} {{Effect=The blow crushes your arm. Bone sticks out of the skin. The arm is rendered useless and you start **bleeding**. }} {{Stabilized=That arm is useless. }} {{Treated=That arm must remain in a sling, but it can hold things. }} |6-8 (Torso L), &{template:default} {{name=Sucking Chest Wound }} {{Bonus Damage=[[8]] }} {{Effect=The wound tears your lung, which fills your chest with air, crushing organs. You take a -3 to BODY and SPD. You also start **suffocating**. }} {{Stabilized=You take a -2 to BODY and SPD. }} {{Treated=You take a -1 to BODY and SPD. }} |9-10 (Torso H), &{template:default} {{name=Torn Stomach }} {{Bonus Damage=[[8]] }} {{Effect=The blow rips your stomach, pouring its contents into your gut. You take a -2 to all actions and take 4 points of acid damage per round. }} {{Stabilized=You take a -2 to all actions. }} {{Treated=You take a -1 to all actions. }} |11 (Head L), &{template:default} {{name=Concussion }} {{Bonus Damage=[[8]] }} {{Effect=The blow caused a minor concussion. Make a Stun save every 1d6 rounds and take a -2 to INT, REF, and DEX. }} {{Stabilized=You take a -1 to INT, REF, and DEX. }} {{Treated=You take a -1 to INT and DEX. }} |12 (Head H), &{template:default} {{name=Skull Fracture }} {{Bonus Damage=[[8]] }} {{Effect=The blow fractures a part of your skull, weakening your head and causing **bleeding**. You take a -1 to INT and DEX, and take quadruple damage from head wounds. }} {{Stabilized=Take a -1 to INT and DEX and quadruple damage from head wounds. }} {{Treated=You take quadruple damage from head wounds. }} } |Deadly (15+), ?{Roll 2d6 |2-3 (Limb L), &{template:default} {{name=Dismembered Leg }} {{Bonus Damage=[[10]] }} {{Effect=The blow tears your leg from your body or damages it beyond repair. Quarter your SPD, Dodge/Escape, and Athletics. This wound begins **bleeding**. }} {{Stabilized=You quarter your SPD, Dodge/Escape, and Athletics. }} {{Treated=The leg can be replaced with a prosthetic. }} |4-5 (Limb H), &{template:default} {{name=Dismembered Arm }} {{Bonus Damage=[[10]] }} {{Effect=The blow rends your arm from your body or damages it beyond repair. The arm cannot be used and you start **bleeding**. }} {{Stabilized=That arm is useless. }} {{Treated=The arm can be replaced with a prosthetic. }} |6-8 (Torso L), &{template:default} {{name=Septic Shock }} {{Bonus Damage=[[10]] }} {{Effect=The blow damages your intestines, letting waste enter your blood stream. Quarter your Stamina, take a -3 to INT, WILL, REF, and DEX. You are **poisoned**. }} {{Stabilized=Your Stamina is halved and you take a -1 to INT, WILL, REF, and DEX. }} {{Treated=You take a -5 to Stamina permanently. }} |9-10 (Torso H), &{template:default} {{name=Heart Damage }} {{Bonus Damage=[[10]] }} {{Effect=The blow damages your heart. Make an immediate Death save. If you survive, the wound is **bleeding** and you must quarter your Stamina, SPD, and BODY. }} {{Stabilized=You halve your Stamina, SPD, and BODY. }} {{Treated=You take +2 damage per round from bleeding damage permanently. }} |11 (Head L), &{template:default} {{name=Damaged Eye }} {{Bonus Damage=[[10]] }} {{Effect=The blow cuts into or indents your eyeball. You take a -5 to sight-based Awareness and -4 to DEX. This wound begins **bleeding**. }} {{Stabilized=You take a -3 to sight-based Awareness and -2 to DEX }} {{Treated=Permanent -1 to sight-based Awareness and DEX. }} |12 (Head H), &{template:default} {{name=Separated Spine/Decapitated }} {{Bonus Damage=[[10]] }} {{Effect=The blow either snaps your neck or separates your head from your shoulders. You die immediately. }} {{Stabilized=This wound cannot be stabilized. }} {{Treated=This wound cannot be treated. }} } }