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Black Crusade Proposal

The Only War campaign set in the Jericho Reach has effectively wrapped up. My proposal would be to run say four sessions of both Black Crusade and Dark Heresy, alternating week by week, and then at the end decide which of the two campaigns to continue. We could probably use Black Crusade to run both since its so similar to Only War anyway. EDIT at this point (8/26/2014) I'm running two campaigns for two groups with little overlap. For the Black Cruaade game, only Human Chaos Disciples to start with, at 7,000 xp plus 1,000 xp to play with, but you can play anything from Black Crusade, Dark Heresy, Rogue Trader, or Only War such as Assassins, Cultists, Ogyns, corrupted Navigators, corrupted Sisters of Battle, Ratlings etc. Everything is permitted, except Chaos Space Marines (and the Tome Archetypes) since they require more XP than we are starting with. However, if somewhere down the line you really need to play a CSM, the prison barge may have a few trapped in stasis cells, and you can be sure that convincing the ships Machine Spirit to release them will be an Endeavor. The story would pick up roughly seven months from the day that Iatos was declared Exterminatus, with the remnants of the 550th Crimson Cavaliers, a mix of 236 Crimson Guard, 483 Death Riders, and a 100 or so miscellaneous Imperial Guard that were captured, as they tried to escape the doomed world of Iatos, in the final hours, and were gathered together aboard the Pax Imperialis, a Imperial prison barge intended to transport them to a penal colony with their security been ensured by the presence of Witchfinder Vladimar Crane, and two squads of his Inquisitorial storm troopers. The Pax Imperialis is based on the hull of an old Iconoclast destroyer, heavily modified and altered down the years. Over a kilometer and a half in length and almost half a kilometer at its widest point. Much of the space once given over to weapons and munitions or to carry assault troops has since been converted into prison holds, and at any one time the Pax has the capacity to hold upwards of 10,000 prisoners, with special solitary stasis chambers reserved for the worst among them. The vessel was also refitted with extensive interrogation/medicae chambers where captives could immediately be questioned after bringing them aboard. With so much space given over to cells, there was little left for a large contingent of guards and so the vessel has added security in the form of a complex system of gates and locks between each level as well as ‘no go’ corridors patrolled by packs of murder servitors, ensuring that should a prisoner somehow escape his cell he would not get far. Yet somehow, despite the odds and the safety protocols set against them, Celerius Gammicus and tight knit group of Traitors managed to escape their cells, and successfully conduct a mutiny aboard the Pax Imperialis, gaining command of the prison barge even as they trapped their old enemy Crane in his own quarters. Now they are on the run from the Imperial Guard, the Imperial Navy, and the Inquisition still reeling from the shock of only just discovered that they haven't been fighting the Margin Crusade at all, are nowhere near their homes in the Calixus sector, that they were somehow on the other side of the galaxy in a realm called the Jericho Reach, and that the Imperial Guard has been lying to them about everything their whole lives. To transfer your old character, use the following steps: • Reduce Corruption to 0, resetting to use the Black Crusade Corruption Track. This does not represent the character losing Corruption, simply starting afresh on the new Track. • Remove any Malignancies and Mutations. For every three Malignancies or Mutations removed (rounding up), generate one Gift of the Gods by rolling once on Table 9–1: Gifts of the Gods. • Insanity Points are no longer tracked and can be disregarded. Mental Disorders, however, can be maintained so long as they are thematic to the character in question. • Characteristics remain the same. Each character generates an Infamy Characteristic by rolling 2d10 and adding 19. This is the character’s new Infamy score. As the last remaining leader of the regiment, Celerius Gammicus gains an additional 7 infamy points he can divide amongst himself and the other former members of the regiment however he pleases, depending on what story you agree on for how your characters escaped. • The character selects one Archetype. He does not gain the Skills, Talents, or Traits associated with that Archetype, but he does gain the Special Ability. A character may not select a Chaos Marine only Archetype unless his character was previously a Space Marine, and vise versa. Likewise, a character may not select the Psyker or Sorcerer Archetype unless he was already a character with Psy Rating, in which case he also maintains his current Psy Rating instead of adopting the one listed. The new character then proceeds as normal.
I just realized that starting Human Disciplines of Chaos have 8,000 xp by the time they've finished with Character creation. Chaos Space Marines have more, and Tome Archtypes have about half again as much. EDIT so up your characters to 8,000 xp.
I am all the way down for this! this campaign is already shaping up to be badass
I'm glad someone shares my enthusiasm.
So how does one go about making a new character in this game? I take it if you're brand new to the RP itself, you just make a human archtype from the core rulebook and add 8000 XP?
The human archetypes from the corebook start out at 8,000 xp total, so that syncs up just fine. So just make a starting character. :) (Humans get 7000 xp already spent, and then 1000 xp to spend as you like)
What Redfox said.
OH! That's what I'm forgetting. I generally ignored the 7000 "Already spent" xp and just focus on the 1000.
do we roll prides,disgraces,and motivation or just pick them and for my 2 acquisition tests can i take stuff from all the 40k books or BC and DM if you need books i can give all of them via skype
Roll or pick is generally what happens. It's all up to you. Plus I would like to know that second part as well, since starting acquistions are based on availabilities and such.
its on your infamy
if you got skype hit me up same name
Yes, please pick your Pride, Disgrace, and Motivation unless you want to roll. You can get stuff up to rare availability from any book you want, I would like a page number though (mostly because I got burned on a player cheating a couple months ago). You normally get one unrolled acquisition per ten points of Infamy, unless you took the Pride of Wealth.
The Pax Imperialis emerges from the Warp into deep space due to a sudden failure of its Gellar Field in the midst of a mutiny. It was on its way to the Penal world of Xyan. Now the Pax is located somewhere between Aurum, the Coil, Castobel, and Xyan. It precise coordinates unknown to all but the Navigator.
What is known about stellar bodies and worlds in the vicinity of Xylan? The crew of the Pax Imperialis know that Aurum has just undergone integration into the Imperium by the Achilus Crusade. The abiding planetary climate is tropical with a low degree of precipitation and storm activity. The planet has two main continental landmasses. Each are dominated by arid plains and rain forest zones surrounding a chain of large mountain ranges. The equatorial regions are made up of bands of deserts. The planet also possesses relatively small polar oceans. Aurum is rich in promethium deposits and the rare decavane crystals. In addition to its abundant natural resources, the planet is strategically well-suited to the needs of the Crusade and the Aurum tribes themselves are a fierce warrior culture that is said to be ideal for integration into the Imperial Guard. Castobel is said to be a Hive World ruled by noble-born elite that remained loyal to the Imperium's ways through the long Age of Shadow. The Pax Imperialis has never had an opportunity to visit while it was under the command of Master Iphigenia. Recent reports talk about Tyranids arriving in the system and being repelled by the massive system defense fleet and rumor has it that the Imperial Navy is mounting a push to retake the system. Nobody knows anything certain about Coil , its marked as a dead world on the ships charts. Although the members of the crew that are native born to the Reach have heard stories about a Ork Freeboota fleet called the Star-Killa Crew was crushed in a legendary space battle in the system nearly 4,000 years ago. Back in the days before the Age of Shadow, when the Reach was known as the Jericho Sector. Devil's Gate is a quarantined world of covered by active volcanoes and an atmosphere choked by ash. An automated watch station lies on its surface and network of orbital satellites broadcast a warning that the planet has been quarantined by order of the Inquisition and any vessel that approaches will be destroyed. The system designated KV85 is known to be home to an abandoned and mostly forgotten unnamed Penal world from the early days of the Jericho Sector. Why it was abandoned, or not restored as Xyan was is unknown to members of the crew of the Pax Imperialis. Eleusis is the closest planet to a Shrine world that the Ecclesiarchy can claim in the darkness of the Jericho Reach. The original glass shrines and extravagant worship spires of the ancient planet were desecrated by the loathsome worshipers of Chaos who took control of the planet during the Age of Shadow, and were then razed to the ground twelve years ago in the Conquest of Eleusis. Since that day, the missionary forces of the Adeptus Ministorum have adopted the world to serve as the centre of Ecclesiarchy power in the Reach. Between the righteous zeal of devoted labourers and the endless coffers of the Ecclesiarchy, over a dozen centres of faith have already been rebuilt. Efforts to restore more cities to their former grandeur are unending. The Gamma Quindecimus system is home to a heavy gravity world called Rymer that hosts an Adeptus Mechanicus mining colony inhabited by indentured abhumans. The colony was established by a Rogue Trader approximately twelve years ago. The Mechanicus are worshiped as gods because they dwell in floating repulsion stations that hover above the largest settlements. The colonists live in a feudal society notable for occassionally fielding Ogryn cavalry mounted on Ucernox, a massive, moderately territorial herbivore that hails from a forgotten world, characterised by its bulky quadrupedal frame, thick and segmented hide, and imposing horns, one of which sprouts from its nose and another pair of which form an imposing crest on its head. Vorl's Rest was a feudal Agri-World approximately ten light years from Castobel, that was overrun by Hive Fleet Dagon. All contact was lost, and most Imperial ships avoid the system out of fear of tangling with the Hive Fleet. The crew know that Xyan is a hostile world whose atmosphere is covered in sulfurous fumes from the bubbling hot springs scattered across its surface. There is frequent tectonic activity caused from the planet's active core. This world also contains large swamps full of animal life that has adapted to its intensely acidic environment. The air on this world is breathable, though it tastes foul. Those that stay on this world have scar tissue in their lungs, but can tolerate the highly sulfuric atmosphere and diet better than an off worlder. Their vision has also adapted to the haze of their environment somewhat. During the age of the Jericho Sector, this world became a penal planet. Millennia later, the planet's population were the descendants of these amoral humans that survived the brutal conditions of their world. When reunited with the Crusade they did not respond well with reunifying with the Imperium. The Crusade has continued using Xyan as a penal world. The Imperial Navy garrisoned the system by dragging a star fort into orbit around the prison world of Xyan Prime. According to its monthly dispatch, the system is still Tyranid free. Yanris Secondus is located near the Rymer system that widely known as a poisonous Death world covered in toxic fungus. Warning beacons were placed around it some centuries ago.
i love the ship i am going to fix the hell out of this ship
You may have to ditch existing components and replace them with better stuff. I filled it up with stuff I think will add complications to the story.
yes but as a destroyer i need to refit it back to a combat
Have fun.
can i trade old equipment to add up to get stuff a higher availbility ( iE give you my light carapace and use my acquisition to get heavy carapace with some upgrades)?
No sorry, you can't trade in your starting gear for better gear. Part of the premise is that the Heretics are starting out on a prison barge. If you want better equipment take it from someone or trade for it in game, etc.
And not a single pirate or pleasure world to be seen..... how depressing.
All those pirate and pleasure worlds are over in the Acheros, and Canis salients, coreward of your current location.
So do we do Infamy starting acquisitions as normal? (-10 or better, 1 item for each infamy bonus)
Yes.