
Hey folks, just now starting to implement macros. I was wondering if anyone could help me with a particular idea.
I'm running a game of Fabula Ultima and am trying to use a macro for attacks and spells. Attacks in that game work as follows: To hit a target, you roll two dice based on your stats and add them up. Then, if you hit, damage is based on the higher of those two rolls + a fixed amount.
The super basic macro I have right now covers the hit check, but not the damage. As an example for a dagger attack (with an unrelated accuracy mod of +1):
/roll @{Dexterity}+@{Insight}+1
Dexterity and Insight are set to dice types like 1d10 and 1d8. What I would need now is something that takes the higher of the two rolls, adds a fixed value (4 in the case of a dagger) and puts it out as damage. It would also have to show both the rolls to determine the hit AND the damage value on hit. Is this possible?
Thanks in advance.