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Brother Mathyas, Keeper of Confessions

1408929697

Edited 1408929783
When the situation is dire, and when the corruptions roots grow too deep. It seems that only through metal and fire can the filth of heresy be dealt with efficiently, and this just so happens to be the profession of Brother Mathyas, Firebrand of Inquisitor Gan and titled "The Keeper of Confessions". Mathyas has a "unique" hatred for the denizens of chaos and will do anything to tear out the roots of corruption with his bare hands if he must, but favors the purity of fire and the choir of a chain. Brother Mathyas keeps on his person a massive book in which he keeps a journal of his "Confessions", Mathyas has taken a great interest in bringing heretics back into the light of the Emperor, before showing them the light of his flamer as punishment for their crimes. Now it seems Inquisitor Gan summons Brother Mathyas once more, the talk of soldiers turning their back on the very Imperium they were sworn to protect. It seems "The Keeper of Confessions" can add more confessions to his collection once more, and enact the Emperors justice. The character sheet below is the bare bones basis I will add the additional triaits/skills etc in my in-game character sheet Character Page
Nice. Redemptionists are perfect.
Name : Mathyas Age : 48 Armor : Aptitudes : Fellowship, Leadership, Perception, Social, Strength, Weapon Skill, and Willpower. Corruption : 0 BS WS S T Ag Int Per WP Fel Influence 29 29 29 36 31 29 38 27 31 40 Cybernetics : Description : Divination : If a job is worth doing, it is worth dying for. Fate Points: 2, Temp: 0 Insanity : 2 Max. Carrying Weigh t: kg Movement : X/X/X/X Wounds : 12 XP spent ?? XP total: 8,000 Skills : Charm, Common Lore (Administratum, Ecclesarchy, Imperial Creed, Imperium, and War), Forbidden Lore (Cults, the Inquisition, and Ordo Hereticus), Interrogation, Intimidate, Linguistics (Glossia, High Gothic, Low Gothic), Scholastic Lore (Cryptography), Survival +10, Trade (Valet) Talents: Frenzy, Hatred (Heretics or Mutants or Psykers), Orthoproxy, Unshakable Faith, Weapon Training (Chain, Flame, Low-Tech, and SP). Traits : Schola Education, Skill At Arms, Sheltered Upbringing, Tempered Will Weapons: Other equipment on your person: Book of Confessions, aquila necklace, Ecclesiarchy robes (Good Quality Clothing), 4 candles, charm (skull), backpack, hammer, stub revolver and 6 bullets, 5 throwing knives, chain coat, book of inspiring words (memento), tattered bookmark (memento)
Quick question do we get any thrones to spend on gear or are we just sticking to the starting Thrones and then the aquisition of equipment will be done as we play ?
You can have any four items that you wish of up to very rare availability. In the case of weapons, they come with three reloads each. Everything else is subject to either a starting package or GM fiat at least until you get into the game and can use your Influence characteristic (from Ascension) to beg, barter, buy. or requisition stuff.
Alright awesome thanks
mrlost said: Talents: Frenzy, Hatred (Heretics or Mutants or Psykers), Orthoproxy, Unshakable Faith, Weapon Training (Chain, Flame, Low-Tech, and SP). Please pick one of the three Hatreds to focus on.
Here we have it, the finished information for Brother Mathyas, "The Keeper of Confessions". If there is anything odd/off just let me know and I'll change it :) *Oh and my skype is Konfidence (Australia) If anyone needs it* Character Name: Brother Mathyas "The Keeper of Confessions" Player Name: Brendan Specialty: Confessor (BoMatyrs) - Initiate(Core) - Priest(Core) - Preacher(Core) - Cleric(Core) - Exorcist(Core) - Calixian Witch-hunter(BoMatyrs) Demeanour: : Lateral Thinker Divination: If a job is worth doing, it is worth dying for. Wounds Current Fatigue 17 17 0/4 Critical Damage: Cybernetics: Fate Points: Total(2) Current(0) Movement: Half(3) Full(6) Charge(9) Run(18) Experience: Total(0) Spent(8000) Characteristics: Weapon Skill: (WS) Ballistic Skill: (BS) Strength: (S) Agility: (Ag) Perception: (Per) Willpower: (WP) Fellowship: (Fel) (WS) (BS) (S) (T) (Ag) (Int) (Per) (WP) (Fel) 44 29 44 41 31 39 38 42 46 INFLUENCE: POINTS 40 SKILLS: SKILL Trained +10 +20 +30 Athletics (Ag) - - - - Athletics (S) - - - - Awareness (Per) - - - - Charm (Fel) YES - - - Command (Fel) YES - - - Commerce (Int) - - - - Common Lore (Int) - - - - CL: Ecclesiarchy YES - - - CL: Administratum YES - - - CL: Imperial Creed YES - - - CL: Imperium YES - - - CL: War YES - - - Deceive (Fel) - - - - Dodge (Ag) - - - - Forbidden Lore (Int) - - - - FL: Cults YES - - - FL: The Inquisition YES - - - FL: Ordo Hereticus YES - - - FL: Heresy YES YES - - Inquiry (Fel) YES - - - Interrogation (WP) YES YES - - Intimidate (S) YES YES YES - Linguistics (Int) - - - - Lin: Low Gothic YES - - - Lin: Glossia YES - - - Lin: High Gothic YES - - - Logic (Int) - - - - Medicae (Int) - - - - Navigate Surface (Int) - - - - Navigate Stellar (Int) - - - - Navigate Warp (Int) - - - - Operate Aeronautica (Ag) - - - - Operate Surface (Ag) - - - - Operate Voidship (Ag) - - - - Literacy (Int) YES - - - Psyscience - - - - Scholastic Lore (Int) YES - - - Sch Lore: Philosophy YES - - - Sch Lore: - - - - Scrutiny (Per) - - - - Security (Int) - - - - Sleight of Hand (Ag) - - - - Stealth (Ag) - - - - Survival (Ag) YES YES - - Tech-Use (Int) - - - - Trade (Int) - - - - T: Valet YES - - - T: - - - - Talents and Traits: Hatred (Heretics/Heresy): +10 bonus to all Weapon Skill Tests made to attack them. Frenzy: The next round you lose control and go berserk, gaining a +10 bonus to Strength and Willpower but a –10 penalty to Weapon Skill and Intelligence. You must attack the nearest enemy in melee combat and you may not flee, retreat or Parry. When possible, you must use the All-Out Attack Manoeuvre. Basic Weapon Training: SP, Melee Weapon Training: Primitive, Pistol Training: SP, Orthopoxy: +20 bonus to Willpower Tests made to resist mind control or interrogation. Unshakable Faith: Re-roll any failed Willpower Tests to avoid the effects of Fear. Sheltered Upbringing: You take a –10 penalty on all Charm, Command, Deceive and Scrutiny Tests when dealing with the worst of examples of humanity Tempered Will: Whenever you would attempt a Very Hard (–30) Willpower Test, you only take a –20 penalty for your Characteristic instead of the normal –30. Disturbing Voice: You gain +10 bonus to all Intimidate or Interrogation Tests when you use your voice. You take a –10 penalty to Fellowship Tests when dealing with persons who are likely to be off put by your manner. Peer, Eccelsiarchy: +10 bonus to all Fellowship Tests when interacting with your chosen group. Strong Minded: You may reroll failed Willpower Tests to resist any Psychic Powers that affect your mind. Armor of Contempt: You are resilient to Corruption. Die Hard: When you suffer from Blood Loss, you may roll twice to avoid death. Insanity: Points(2) Mental Disorders: Corruption: Points(0) Malignancies: Mutations: Aptitudes: Fellowship, Leadership, Perception, Social, Strength, Weapon Skill, and Willpower. GEAR AND WEAPONS: Armor Hospitallers Carapace (BoMatyrs) Head Body Left Arm Right Arm Right Leg Left Leg 4 5 5 5 5 5 Weapons Stub Revolver (6 Bullets (3 Reloads) CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD Special Rules Basic 1d10+3 I 0 30M S/-/- 6 2Full Reliable, Hand Flamer (Pistol Flamer, 3 canisters) CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD Special Rules Basic 1d10+4 E 2 10M S/-/- 6 2Full Flame, Spray, Common Quality Great Weapon (Warhammer) CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD Special Rules Melee 2d10+(S) R 2 - - - - Primitive, Unwieldy Other Gear:Book of Confessions, Excruciators Kit, Aquilla Necklace, Skull Charm, 4 Candles, Backpack, Shield Robes, (Weapons and Armor Above).