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[LF 1P][5E] Lev 10 group looking for one more. Waterdeep: Dungeon of the Mad Mage. Full lev 1-20 campaign. - Mondays 8:00 PM Eastern Time/ 5:00 PM Pacific


Edited 1670345632
Looking for one more to fill group.&nbsp; As of Dec 05, 2022 party is lev 10 and consists of Warlock, Barbarian, Sorcerer/Paladin, Rogue, and Wizard.&nbsp;&nbsp; To Join:&nbsp; <a href="" rel="nofollow"></a> A party of brave and/or foolish adventurers will explore the depths of Undermountain, a massive dungeon beneath Waterdeep. There they will face repulsive monsters, elaborate and deadly traps, mind boggling puzzles and any number of unexpected challenges. This will be a long-term campaign covering levels 1-20 using the modules Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage. We will skip a few holidays and special events and of course life happens to all of us, but overall it will be very rare that we miss a session. We have finished Dragon Heist and are currently heading into the deeper levels of Undermountain. Waterdeep: Dungeon of the Mad Mage offers a massive dungeon-delve where you will face anything and everything you could imagine in the world of D&amp;D. This will run from lev 5-20. The focus of these modules is on combat, exploration, and problem solving. There are some very memorable NPCs, especially the Mad Mage himself, but Roleplay is mainly determined by the group themselves. To Join:&nbsp; <a href="" rel="nofollow"></a> Roll20 Listing:&nbsp; <a href="" rel="nofollow"></a> This game will require payment to the Game Master at a rate of $17/session paid via Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
The party has descended into the 'Lost Level" of Undermountain.&nbsp; Exploring the long forgotten Dwarven ruins, our adventurers wonder, "what the hell is making that massive racket and leaving those gashes in the walls?"
The group got their first Dragon kill, and absolutely destroyed it.
Previously,&nbsp; our adventurers &nbsp;explored the remains of a once-great Dwarven Temple.&nbsp; There they made an unlikely agreement with former enemies to fight a mysterious mutual threat.&nbsp; &nbsp; They&nbsp; encountered &nbsp;packs of hulking monsters, an undead horror swimming through the stone walls as if they were open ocean, and &nbsp; the friendly, helpful spirit of a long-passed Dwarven temple acolyte who provided them with both guidance and warning.
The party has been directed to the long lost tomb of a great Dwarven King.&nbsp; In ages past, the Dwarves trapped something in these tombs, but what? And where?