+1 My typical use of tooltip is to stick notes on creature tokens with obvious visible things player characters can see like the guy has a scar, it has just one eye, etc. Other tokens that represents objects, the tooltip displays players some more descriptive text about the object. This helps me as a GM as some questions will not rise anymore repetitively, and disrupt the storyflow. Nevertheless I love to use this feature to save some text or description that would help me as GM to not forget important elements of object/creature the token represents. That said, I would love to see both available actually. 1.) A Player tooltip with details on a token that players can disclose by hovering over the token. 2.) A switch for an additional GM Tooltip that displays different text as soon a GM hovers over the very same token. Potentially with a different background color too. To let GM identify what sort of Tooltip he is looking at. (e.g. white background for player tooltip, light blue background for GM tooltip) That could probably imply that if you are the GM and the GM tooltip is switched on for that token, you would not see the standard tooltip content anymore as the GM one will be displayed.