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[LF 2P][5E] Established group. New Campaign. "Mean Streets of Sharn: an Eberron Campaign." Long-term, story driven adventure. Fridays 8:00 PM Eastern (5:00 PM Pacific).

This has been a reliable, long-running time slot for about a year.&nbsp; The previous campaign, Wild Beyond the Witchlight, has recently come to an end.&nbsp; We would like to refill the table for the next campaign.&nbsp; Current characters include Fighter, Sorcerer, and Artificer. To Join:&nbsp; <a href="" rel="nofollow"></a> The Boromar Clan, the local halfling mob family, is engaged in a turf war among the docks and railyards of Sharn, City of Towers. Their monstrous rivals, the Daask gang, is seeking ancient secrets from a long forgotten empire burned beneath the city. Meanwhile in the soaring heights of the upper city, where airships and sky coaches ensure the wealthy and powerful never have to set foot on the ground, plots and intrigue rule the day. A conspiracy is afoot among the elite that could bring the city to it's knees. The world of Eberron features all of the familiar D&amp;D tropes like Wizards, Goblins, and of course Dragons, but set in an early modern, steampunk type world. After a hundred years of warfare, a hundred years of constantly creating new ways to kill each other, a tenuous treaty has allowed the people to begin building towards an uncertain future. "Mean Streets of Sharn" will really emphasize the Pulp Action and Film Noir aspects of Eberron. Think of movies like SIn City or Big Trouble in Little China for the general vibe.&nbsp;&nbsp; This will be a long term adventure, going at least into the upper teens, likely reaching lev 20. This game will require payment to the Game Master at a rate of $20/session paid via Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. To Join:&nbsp; <a href="" rel="nofollow"></a> Roll20 Listing:&nbsp; <a href="" rel="nofollow"></a>

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Session zero starting soon.&nbsp; Still taking last minute sign ups.

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We had a great session zero.&nbsp; The group clicked well and everyone had a good time.&nbsp; &nbsp;Still looking to fill the last two seats.
"Nothing inspires forgiveness quite like revenge." - Scott Adams. Our company of madcaps are no strangers to the seedy underworld of Sharn.&nbsp; We have a former smuggler who was betrayed and left for dead, an investigator who watched his mentor murdered before his eyes, and an orphan who grew up with nothing seeking answers amid terrible rumors. This coterie has been assembled by a mutual acquaintance within the Sharn Watch.&nbsp; They've been hired to bring in a Warforged witness who claims to have knowledge of several crimes, smuggling, blackmail, and murder.
Thanks Brian. I'm interested in joining the group. Newer player. Easy going. Flexible. Just let me know if there is still room.
D, would love to have you join.&nbsp; There are still two spots open.&nbsp; I sent you a message.
5/6 seats filled.&nbsp; One remaining.
Smuggling, kidnapping, and a grizzly murder!&nbsp; Armed with proof of these crimes and a license to kill (or capture), all that is left now is to hunt down the brutal gangster responsible for these crimes. Would love to have one more join us as we get ready to finish our introduction to Sharn and prepare for the longer, more deadly games ahead.