
Use Case: GM inserts a map image on the map-layer and then proceeds to add obscuring images to the token-layer above the map. This technique should prevent players from seeing beneath the token layer. Removing an obscuring token-layer image should reveal the underlying map-layer image. Current Use: GMs can do the above technique; however, each time this kind of map arrangement is loaded, the underlying (obscured) map-layer display flickers on, and all players can see it for about one second before the tokens render above it. Workaround : The GM must turn on the fog of war feature each time they load the page so the players cannot see the rendering error. Then, once the page loads, the GM must turn off the fog of war. This is tedious. Suggested Change: Improve the graphics engine and add a conditional, allowing the algorithm to skip redrawing content obscured by an image on a higher layer. Load the highest layer first, render it, and omit redrawing obscured regions on underlying layers.