Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Improved Graphics Redraw Algorithm

Use Case: GM inserts a map image on the map-layer and then proceeds to add obscuring images to the token-layer above the map. This technique should prevent players from seeing beneath the token layer. Removing an obscuring token-layer image should reveal the underlying map-layer image. Current Use:  GMs can do the above technique; however, each time this kind of map arrangement is loaded, the underlying (obscured) map-layer display flickers on, and all players can see it for about one second before the tokens render above it. Workaround : The GM must turn on the fog of war feature each time they load the page so the players cannot see the rendering error. Then, once the page loads, the GM must turn off the fog of war. This is tedious. Suggested Change: Improve the graphics engine and add a conditional, allowing the algorithm to skip redrawing content obscured by an image on a higher layer. Load the highest layer first, render it, and omit redrawing obscured regions on underlying layers.
1672989142
[Deleted]
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .