Here we have it, the finished information for Brother Mathyas, "The Keeper of Confessions". If there is anything odd/off just let me know and I'll change it :) *Oh and my skype is Konfidenc3 (Australia) If anyone needs it* Character Name: Brother Mathyas "The Keeper of Confessions" Player Name: Brendan Specialty: Confessor (BoMatyrs) - Initiate(Core) - Priest(Core) - Preacher(Core) - Cleric(Core) - Exorcist(Core) - Calixian Witch-hunter(BoMatyrs) Demeanour: : Lateral Thinker Divination: If a job is worth doing, it is worth dying for. Wounds Current Fatigue 17 17 0/4 Critical Damage: Cybernetics: Fate Points: Total(2) Current(0) Movement: Half(3) Full(6) Charge(9) Run(18) Experience: Total(300) Spent(8000) Characteristics: Weapon Skill: (WS) Ballistic Skill: (BS) Strength: (S) Agility: (Ag) Perception: (Per) Willpower: (WP) Fellowship: (Fel) (WS) (BS) (S) (T) (Ag) (Int) (Per) (WP) (Fel) 44 29 44 41 31 39 38 42 46 INFLUENCE: POINTS 40 SKILLS: SKILL Trained +10 +20 +30 Athletics (Ag) - - - - Athletics (S) - - - - Awareness (Per) - - - - Charm (Fel) YES - - - Command (Fel) YES - - - Commerce (Int) - - - - Common Lore (Int) - - - - CL: Ecclesiarchy YES - - - CL: Administratum YES - - - CL: Imperial Creed YES - - - CL: Imperium YES - - - CL: War YES - - - Deceive (Fel) - - - - Dodge (Ag) - - - - Forbidden Lore (Int) - - - - FL: Cults YES - - - FL: The Inquisition YES - - - FL: Ordo Hereticus YES - - - FL: Heresy YES YES - - Inquiry (Fel) YES - - - Interrogation (WP) YES YES - - Intimidate (S) YES YES YES - Linguistics (Int) - - - - Lin: Low Gothic YES - - - Lin: Glossia YES - - - Lin: High Gothic YES - - - Logic (Int) - - - - Medicae (Int) - - - - Navigate Surface (Int) - - - - Navigate Stellar (Int) - - - - Navigate Warp (Int) - - - - Operate Aeronautica (Ag) - - - - Operate Surface (Ag) - - - - Operate Voidship (Ag) - - - - Literacy (Int) YES - - - Psyscience - - - - Scholastic Lore (Int) YES - - - Sch Lore: Philosophy YES - - - Sch Lore: - - - - Scrutiny (Per) - - - - Security (Int) - - - - Sleight of Hand (Ag) - - - - Stealth (Ag) - - - - Survival (Ag) YES YES - - Tech-Use (Int) - - - - Trade (Int) - - - - T: Valet YES - - - T: - - - - Talents and Traits: Hatred (Heretics/Heresy): +10 bonus to all Weapon Skill Tests made to attack them. Frenzy: The next round you lose control and go berserk, gaining a +10 bonus to Strength and Willpower but a –10 penalty to Weapon Skill and Intelligence. You must attack the nearest enemy in melee combat and you may not flee, retreat or Parry. When possible, you must use the All-Out Attack Manoeuvre. Basic Weapon Training: SP, Melee Weapon Training: Primitive, Pistol Training: SP, Orthopoxy: +20 bonus to Willpower Tests made to resist mind control or interrogation. Unshakable Faith: Re-roll any failed Willpower Tests to avoid the effects of Fear. Sheltered Upbringing: You take a –10 penalty on all Charm, Command, Deceive and Scrutiny Tests when dealing with the worst of examples of humanity Tempered Will: Whenever you would attempt a Very Hard (–30) Willpower Test, you only take a –20 penalty for your Characteristic instead of the normal –30. Disturbing Voice: You gain +10 bonus to all Intimidate or Interrogation Tests when you use your voice. You take a –10 penalty to Fellowship Tests when dealing with persons who are likely to be off put by your manner. Peer, Eccelsiarchy: +10 bonus to all Fellowship Tests when interacting with your chosen group. Strong Minded: You may reroll failed Willpower Tests to resist any Psychic Powers that affect your mind. Armor of Contempt: You are resilient to Corruption. Die Hard: When you suffer from Blood Loss, you may roll twice to avoid death. Insanity: Points(2) Mental Disorders: Corruption: Points(0) Malignancies: Mutations: Aptitudes: Fellowship, Leadership, Perception, Social, Strength, Weapon Skill, and Willpower. GEAR AND WEAPONS: Armor Hospitallers Carapace (BoMatyrs) Head Body Left Arm Right Arm Right Leg Left Leg 4 5 5 5 5 5 Weapons Stub Revolver (6 Bullets (3 Reloads) CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD Special Rules Basic 1d10+3 I 0 30M S/-/- 6 2Full Reliable, Hand Flamer (Pistol Flamer, 3 canisters) CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD Special Rules Basic 1d10+4 E 2 10M S/-/- 6 2Full Flame, Spray, Common Quality Great Weapon (Warhammer) .Blessed under the name Judgement. CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD Special Rules Melee 2d10+(S) R 2 - - - - Primitive, Unwieldy, Blessed Other Gear: Book of Confessions, Excruciators Kit, Aquilla Necklace, Skull Charm, 4 Candles, Backpack, Shield Robes, (Weapons and Armor Above), Charm (good craftmanship) Pilgrims Amulet, Rebreather.