
On Chrome, if Roll20 uses 99% CPU time, be sure to activate "Use hardware acceleration". I went from 99% CPU usage + 24W SOC power to 8%; 11W.
Now my laptop can survive a game night :)
On Chrome, if Roll20 uses 99% CPU time, be sure to activate "Use hardware acceleration". I went from 99% CPU usage + 24W SOC power to 8%; 11W.
Now my laptop can survive a game night :)
It seems to me that the website api/implementation tries to refresh too often. It will keep re-rendering for no reason with no movement on screen. I'm fairly certain that the issue is an issue of hardware bottleneck that hardware acceleration let's you choose weither to tax your cpu or gpu.
For my case, using the gpu is much more efficient than the cpu and others (which I assumed wrongly were very few, thank you) will have the inverse.
The only relevant graphic option is animated graphics and it doesn't seem to make a difference. I'm sure that some wizard could lower a setting with "inspect" that could do the trick; But it seems that it's something for roll20 to optimise out or to give us a slider to adjust it to our needs.
If I am correct, this is an unsolveable problem for users to really fix. I should have written Solution/Workaround!
I have a few friends in informatic engineering and web development I'll ask for their opinions.