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Add a Low-Light Vision Option for Tokens

Some game systems, like Pathfinder 2e, grant Low Light Vision that treats all low light sources as bright light. I'd like to see tokens have a seperate low light vision option aside night vision, that only treats low light as bright light, but does not extend into darkness. Additionally working alongside the existing light multiplier feature.
<a href="https://wiki.roll20.net/Legacy_Dynamic_Lighting_Examples#Dungeons_and_Dragons_3rd_Edition_.2F_Pathfinder" rel="nofollow">https://wiki.roll20.net/Legacy_Dynamic_Lighting_Examples#Dungeons_and_Dragons_3rd_Edition_.2F_Pathfinder</a> <a href="https://help.roll20.net/hc/en-us/search/click?data=BAh7DjoHaWRsKwjKx8HUUwA6D2FjY291bnRfaWRpA9GWkDoJdHlwZUkiDGFydGljbGUGOgZFVDoIdXJsSSJKaHR0cHM6Ly9oZWxwLnJvbGwyMC5uZXQvaGMvZW4tdXMvYXJ0aWNsZXMvMzYwMDUxNzU0OTU0LVRva2VuLVNldHRpbmdzBjsIVDoOc2VhcmNoX2lkSSIpOTU1NDQ1ZjAtZjM5Zi00OGJmLTljODEtMDJhNmM0NjAyMGM5BjsIRjoJcmFua2kOOgtsb2NhbGVJIgplbi11cwY7CFQ6CnF1ZXJ5SSIddG9raWVuIHZpc2lvbiBwYXRoZmluZGVyBjsIVDoScmVzdWx0c19jb3VudGk1--ca9ee62dd3c87b6caf9ef6add39993d90c565dd6" rel="nofollow">https://help.roll20.net/hc/en-us/search/click?data=BAh7DjoHaWRsKwjKx8HUUwA6D2FjY291bnRfaWRpA9GWkDoJdHlwZUkiDGFydGljbGUGOgZFVDoIdXJsSSJKaHR0cHM6Ly9oZWxwLnJvbGwyMC5uZXQvaGMvZW4tdXMvYXJ0aWNsZXMvMzYwMDUxNzU0OTU0LVRva2VuLVNldHRpbmdzBjsIVDoOc2VhcmNoX2lkSSIpOTU1NDQ1ZjAtZjM5Zi00OGJmLTljODEtMDJhNmM0NjAyMGM5BjsIRjoJcmFua2kOOgtsb2NhbGVJIgplbi11cwY7CFQ6CnF1ZXJ5SSIddG9raWVuIHZpc2lvbiBwYXRoZmluZGVyBjsIVDoScmVzdWx0c19jb3VudGk1--ca9ee62dd3c87b6caf9ef6add39993d90c565dd6</a>
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Kilter, that is not what I am talking about. I am not talking about a light multiplier or emitting low light. A light multiplier requires bright light. and emitting low light is not the intention. I am talking about a single token having a setting to see low light as bright light. For example, on a map where most of the map is low light.
Isn't that what this part does? It seems to work that way in my games, as far as I can tell. New! Nocturnal Vision Nocturnal Vision is a new mode that mimics&nbsp;DnD5e and PF2e rules for Darkvision. When enabled, tokens will have Low Light in No Light areas, and Low Light areas will appear Brightly Lit.&nbsp; This vision can be tinted with any color, though we suggest a grey tint if you’re attempting to make things appear monochrome.
Kilter said: Isn't that what this part does? It seems to work that way in my games, as far as I can tell. New! Nocturnal Vision Nocturnal Vision is a new mode that mimics&nbsp;DnD5e and PF2e rules for Darkvision. When enabled, tokens will have Low Light in No Light areas, and Low Light areas will appear Brightly Lit.&nbsp; This vision can be tinted with any color, though we suggest a grey tint if you’re attempting to make things appear monochrome. Oh! I see. Sorry, you didn't say the purpose of your link, so I thought you were trying to show me Night Vision. Though, low light in no light areas would be incorrect for my uses. I am using PF2E, and Low Light Vision does not convert darkness to low light. Only Low light becomes bright light, so this does not quite help as I want darkness to stay darkness for them.
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Stephen C.
Pro
Sheet Author
Not every system deals with lighting in the same way. I'll always support more options for lighting. +1
1675235730
[Deleted]
Pro
Marketplace Creator
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