Hello! I'm trying to find a way to modify a character's weapon roll to get a level-dependent bonus. It's supposed to add a +1 Magic Bonus, but I'd like it to automatically update when he gets to level 10 to become a +2 bonus. The trouble is, the macro seems to be ignoring any sort of roll or equation I put in. So far I have this: [[{1+round((@{base_level}-10)/10+0.5),2}kl1]] Unfortunately nothing registers for the Magic Bonus on an attack/damage roll. It only seems to like when you put an integer in; even putting in a simple [[1d4]] causes the attack macro to ignore the entry. I've played around with it a bit, but I can't seem to figure out why it's not showing up. I know I could easily find other ways to slap the +1/+2 bonus on the attack, but I'm specifically curious if there is a syntax for the Magic Bonus slot for the weapon rolls that I could learn. Any help would be greatly appreciated!