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[LFG][ED1][EST+1] Free Character Daniel The Combat Mage, with Josh, Support Spirit and Shoa, Boat Spirit, to do with as you like. Comments on character are welcome! More Information in profile.

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Edited 1673650151
(ED1) Earthdawn &nbsp; &nbsp;&nbsp;&nbsp;”Eyebrigth to see at nigth! Magic too offset there might!” &nbsp;(Slogan) Daniel The Scavian, Human, Scavian Human, T´kambras village, Tylon river, Barsaive, (ED1) Human Denizense of Earthdawn volume one p. 103, 119, House of T`kambras &nbsp;Aropagoi member &nbsp;(ED1) The Serpent river p. 32, 33, HM Exploretary Force, independent member (ED1) Throal p. 80, Combat Mage Circle 1 (ESJ) Journal #4 p. 23. BACKGROUND: &nbsp;K´tenshin migth have there War Collage ,&nbsp; T´kambras have there human Combat Mages .&nbsp; Gorilla Warfare is the name of the game. Always planning ahead, and always studying the targes weaknesses. Daniel is trained by the Throal Exploratory branch and is operating as a Spy/Reconnaissance/Sabateur on the river. Where can you find Daniel The Scavian? Good luck!&nbsp; How else can a Aropagoi fight of a War College Aropagoi? &nbsp; ATTRIBUTES DEX: &nbsp; &nbsp; 15/6&nbsp;&nbsp; STR: &nbsp;13/6 &nbsp; &nbsp; TOU: &nbsp; 13/6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; First 800 LP, +1 DEX. PER: &nbsp; 13/6&nbsp; &nbsp; WIL: &nbsp; 13/6 &nbsp; &nbsp; CHA: &nbsp; 13/6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Half-Magic:&nbsp; Resourceful &nbsp;[Promice Oath&nbsp; (completed)+2 Spell Cast talent)]. Racial Abilities: &nbsp;Scavian skills,&nbsp; Versatility &nbsp;(0)&nbsp; (Mystic Healing talent). Karma Points/Max Points: &nbsp;10/40 &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; Karma Step/Dice: &nbsp;4/1d8 &nbsp; Talents Karma Ritual (1) - Melee Weapon (1) DEX&nbsp; Read and Write Magic (1) PER Spell Matrix (1) - Spell Casting (3) PER Wizadry (1) PER Skills [ (Default) &nbsp; Avoid Blow (2) DEX (Promice Oath: 4 Blood Magic damage)] Artisan/Storytelling, inc. Writing (1) Knowledge/Art of War (1) Knowledge/Poisons and Healing arts (1) Missile Weapons: Crossbow (1) Swimming (1) Sailing (1) Read and Write: Throlic Dwarf Speak Language: T`skrang (or/and Human later), Throalic &nbsp; Equipment Enduring Art (Ritual: Completed) : +1 DEX or +1 PER Step, 2 Blood Damage&nbsp; (ED1) Adapts Way p. 26 (Cost: 100 silver), Eyebrigth (ED1) EDSG p. 80 (Cost: 17 silver), Peasents´s Garb&nbsp; &nbsp;&nbsp;&nbsp;(shirt, belt, sandals and robe) (Cost: 3 silver), Crossbow w/poisoned bolts (Cost:&nbsp; ”Not mine” &nbsp; Daniel The Scavian ), Dwarf Short Sword (Cost:&nbsp; ”Not mine” &nbsp; Daniel The Scavian ), Quiet Boots (1+ dif to detection PER) (Cost:&nbsp; ”Not mine” &nbsp; Daniel The Scavian ), Grimoire: Waterproof Reeds Sheets&nbsp;&nbsp;(Cost:&nbsp; ”Not mine” &nbsp; Daniel The Scavian ), &nbsp; 120 silver total spent of 120 silver, 0 Silver left. &nbsp; &nbsp; Spells Wizardry Circle 1 spell: Astral Sigth (ED1) Main Book p. 183, Wizardry Circle 1 spell: Dispel Magic (ED1) Main Book p. 183, Wizardry Cirlce 1 spell: Irond Hand (ED1) Main Book p. 183, Wizardry Circle 1 spell: Bedazzeling Cloud (EDJ) Journal #9 p. 42, Wizardry Circle 1 spell: Wall Walker (ED1) Main Book p. 183, Wizardry Circle 1 spell: Triangulate (ED1) Arcane Mysteries p. 43, Later spells include: &nbsp; Kaer Knocking and Kaer Pictography&nbsp; (ED1) Book Exploration p. 81&nbsp;etc. &nbsp; &nbsp; Note:&nbsp; Blood damage form Enduring Art, 2 Permanent damage points, cost 2 strain to use. Other later:&nbsp;(ED1) Arcane Mysteries,&nbsp; Blood Tattoos &nbsp;p. 68. &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;”Eyebrigth, Sneek/swim, Find target, Triangulate spell, Iron Hand spell,&nbsp; Bedazzeling &nbsp;Cloud spell, Dispel Magic spell on woodskin, shoot Crossbow poisoned bolt (and attack!!!) RUN!! Rinse and repeat! Hahahah… (pause), well, thats just me!”&nbsp; Daniel The Scavian &nbsp; ”Navigation? WHY? Its a river! It is downriver and upriver!” Daniel The Scavian &nbsp; &nbsp;&nbsp;&nbsp;”Dam that Scavian!” K´tenshin Boatman (just got its boat drilled a hole in, and is now a sinking boat.) &nbsp; &nbsp;&nbsp;&nbsp;”Elemental Merchant, again, yaiks that was fast! I will have two Bloodcharm Matrixes. One with Constrict Hart spell and one with Earth Blend spell, and as always Eyebrigth and Wizarddust, ad a few Talismans Circle 1.” Daniel The Scavian&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;”Why Triangulate spell? Out of range, out of range, out of range.” Daniel The Scavian &nbsp; &nbsp;&nbsp;&nbsp; ”Why are you expecting me to say something? Just kidding!” Daniel The Scavian NOTE: Some&nbsp; mistakes may&nbsp;occur. Please share this links: <a href="https://app.roll20.net/users/10747555/saintbless" rel="nofollow">https://app.roll20.net/users/10747555/saintbless</a> Please share this links: <a href="https://app.roll20.net/users/11504915/santa-c" rel="nofollow">https://app.roll20.net/users/11504915/santa-c</a>
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Edited 1673649676
(ED1) Earthdawn&nbsp; &nbsp; &nbsp; "..." (You&nbsp; don't &nbsp;speak spirits language). Josh, Support Ally Spirit Spiritual Guidance Spirit Strength 5 Ally spirit rating DEX: &nbsp;8 &nbsp;&nbsp; STR: &nbsp;9 &nbsp; TOU: &nbsp; 11 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; PER: &nbsp;12 &nbsp; WIL: &nbsp;9 &nbsp; CHA: &nbsp;9 &nbsp; Initiative: &nbsp;9 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Physical Defence: &nbsp;12 (15)* &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp; Num.Attack: &nbsp; 3 &nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Spell Defence: &nbsp;12 Attack: &nbsp;9 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Social Defence: &nbsp;13 &nbsp; &nbsp; &nbsp; Damage: &nbsp;12 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Armor: &nbsp; 10 &nbsp; &nbsp;&nbsp; Num.spells: &nbsp;4 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; Mystic Armor: &nbsp;6 Spellcasting: &nbsp;10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Knockdown: &nbsp;8 &nbsp; &nbsp; &nbsp;&nbsp;Effect: &nbsp;See below &nbsp; &nbsp; &nbsp;&nbsp; Rec.Test.Pr.Day: &nbsp;4 &nbsp; Death Rating: &nbsp; 53 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Combat Movment: &nbsp;120 Wound Threshold: &nbsp;14 &nbsp; &nbsp;&nbsp; Full Movment: &nbsp;240 Unconsciousness Rating: &nbsp;44 &nbsp; Karma Points: &nbsp;20 &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; Karma Step: &nbsp;8 &nbsp; Powers : Aid Summoner, Astral Portal, Astral Sigth 17, Disguise Self 17, Empathic Sence 14, Lifesence 17, Manifest, Read/Write Magic 17, Speech 17 Skytree River blessing, Spell Matrix 5, Spells (Wizardry 5), &nbsp; Strength 6 spirit rating: Possession , &nbsp; Strength 7 spirit rating: &nbsp; Thought Link. Spells &nbsp; (Wizardry): (Circle 1)&nbsp; Bedazzeling Cloud (EDJ) &nbsp; #9 p.42 , (Circle 1) Karma Boost &nbsp;(EDJ) &nbsp; #9 p.42,&nbsp; (Circle 3) Identify Spell, (Circle 4) Identify Magic, [Strength 7 spirit rating: (Circle 6) See Matrix. (EDJ)#9 p.44] (New spell and attack each 2 Strength spirit rating increase, including and starting from Strength 1 spirit rating, max number: 5/5) [ Combat Mage at Circle 1: Obtain; Promice Oath&nbsp; (completed): +2 Steps Spell Casting talent = Spell Casting Rank 5, 2 Permanent Blood Magic damage. Combat Mage at Circle 2 advancement: Obtain: (Knacks ); Name spell and Signature spell (At Circle 1 to Circle 2 advancement, and pay legend points too obtain). Permanet (Wizardry) &nbsp; Grimoire Spell Casting of: &nbsp; (Circle 7 spell) Cast Rune &nbsp;(EDJ)#9 p.45: Rune; (Nethermancer Circle 5 spell) Spiritual Guidance,&nbsp; Using (Knacks): &nbsp; Named spell and Signature spell ; Name: &nbsp; ”Josh” . &nbsp; (Cost: 500 Legend Points). ] Legend Points: &nbsp;1,000 Equipment: &nbsp; None Loot: None &nbsp; &nbsp;&nbsp;&nbsp;”My second Spirit creation [Shoa] was the hardest. I ended up having a Discipline talent crisis. I am not making any more. I am Combat Mage still at hart.” Daniel The Scavian &nbsp; &nbsp; &nbsp;&nbsp;”The Support Ally Spirit Josh and Boat Ally Spirit Shoa are stil out patroling our borders with&nbsp; K´tenshin, teasing them out .” Daniel The Scavian
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(ED1) Earthdawn &nbsp; &nbsp; "..." (You&nbsp; don't &nbsp;speak spirits language). Shoa, Boat Ally Spirit Spiritual Guidance Spirit Strength 5 Ally spirit rating DEX: &nbsp;8 &nbsp;&nbsp; STR: &nbsp;9 &nbsp; TOU: &nbsp; 11 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; PER: &nbsp;12 &nbsp; WIL: &nbsp;9 &nbsp; CHA: &nbsp;9 &nbsp; Initiative: &nbsp;9 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Physical Defence: &nbsp;12 (15)* &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp; Num.Attack: &nbsp; 3 &nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Spell Defence: &nbsp;12 Attack: &nbsp;9 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Social Defence: &nbsp;13 &nbsp; &nbsp; &nbsp; Damage: &nbsp;12 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Armor: &nbsp; 10 &nbsp; &nbsp;&nbsp; Num.spells: &nbsp;4 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; Mystic Armor: &nbsp;6 Spellcasting: &nbsp;10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Knockdown: &nbsp;8 &nbsp; &nbsp; &nbsp;&nbsp;Effect: &nbsp;See below &nbsp; &nbsp; &nbsp;&nbsp; Rec.Test.Pr.Day: &nbsp;4 &nbsp; Death Rating: &nbsp; 53 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Combat Movment: &nbsp;120 Wound Threshold: &nbsp;14 &nbsp; &nbsp;&nbsp; Full Movment: &nbsp;240 Unconsciousness Rating: &nbsp;44 &nbsp; Karma Points: &nbsp;20 &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; Karma Step: &nbsp;8 &nbsp; Powers : Aid Summoner, Astral Portal, Astral Sigth 17, Disguise Self 17, Empathic Sence 14, Lifesence 17, Manifest,&nbsp;&nbsp;Read and Write Magic 17,&nbsp; Speech 17 Skytree River blessing,&nbsp; Spell Matrix 5, Spells (Wizardry 5), &nbsp; Strength 6 spirit rating: Possession , &nbsp; Strength 7 spirit rating: &nbsp; Thought Link. Spells &nbsp; (Wizardry): (Circle 1)&nbsp; Dispel Magic,&nbsp; (Circle 1) Triangulate, (Circle 3) Wizard Mark, (Circle 5) Solo Fligth, [Strength 7 spirit rating: (Circle 6) Theren Kiss (ED1) Epic&nbsp;&nbsp;p.100] (New spell and attack each 2 Strength spirit rating increase, including and starting from Strength 1 spirit rating, max number: 5/5) &nbsp; [ Combat Mage at Circle 1: Obtain; Promice Oath&nbsp; (completed): +2 Steps Spell Casting talent = Spell Casting Rank 5, 2 Permanent Blood Magic damage. Combat Mage at Circle 2: Obtain Circle 2 advancement: (Knacks) ; Name spell and Signature spell (At Circle 1 to Circle 2 advancement, and pay legend points too obtain). Permanet (Wizardry) &nbsp; Grimoire Spell Casting of: &nbsp; (Circle 7 spell) Cast Rune &nbsp; (EDJ)#9 p.45: Rune; (Nethermancer, Circe 5 spell); Spiritual Guidance,&nbsp; Using (Knacks): &nbsp; Named spell and Signature spell ; Name: &nbsp; ”Shoa” . &nbsp; (Cost: 500 Legend Points). Way?&nbsp; Manifest =&nbsp; Sailing Boat &nbsp;(Think: Trojanhores as a boat). ] &nbsp; Legend Points: &nbsp;1,000 Equipment: &nbsp; None Loot: None Please share this links: &nbsp; <a href="https://app.roll20.net/users/10747555/saintbless" rel="nofollow">https://app.roll20.net/users/10747555/saintbless</a> Please share this links: &nbsp; <a href="https://app.roll20.net/users/11504915/santa-c" rel="nofollow">https://app.roll20.net/users/11504915/santa-c</a>