Curse of&nbsp;Strahd Paid Game: &nbsp;Yes, this game will require payment to the Game Master at a rate of $15 per session, Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. VTT platform: &nbsp;Roll20 è <a href="https://app.roll20.net/lfg/listing/358716/nobles-cos" rel="nofollow">https://app.roll20.net/lfg/listing/358716/nobles-cos</a> Beginner friendly &nbsp;Yes Requirement &nbsp;D&amp;D beyond account, Roll20 account, descent mic/headset and internet connection Time and Day:&nbsp; Tuesdays 6:00PM Eastern Standard Time Discord Contact info: mysticvhedd#6266 Storyline: Would-be “heroes,” yoked into service by the charismatic wiles of fate, are led to the roads between worlds. The group soon finds themselves under the raging storm clouds that frame the ancient walls of a castle perched high above a rustic, mountainside village. Thunder pounds the castle’s crenelations, and howling winds buffet its spires. From the aging parapets, a silhouette turns its gaze down towards the village. Far below, yet not beyond the figure’s keen eyesight, the party of adventurers has just entered the shadow’s domain. In a flash of lighting, its cold lips form the barest hint of a smile. Then, the figure is gone! Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner, and you are invited... Welcome, one and all, to Barovia, a land shrouded in grim mystery. The Gothic Horror-themed adventure is the winner of the 2016 ENnie Awards. How will you navigate its immersive sandbox? What shape will your gothic narrative take? David “PhDave” Milman What to expect: We run a particularly immersive and integrated campaign, and endeavor to do all we can to help you feel connected to your character, the story, and the world you'll be exploring. GM Style: * Rules have their place, but they are not the be all and end all of the game: there is room for flexibility that allows for the “rule of cool.” * “Rule of cool” is designed for narrative emphasis: the rules as written are still the norm. * Inclusive role-play opportunities: we strive to appeal to a wide variety of playstyles at our tables. * Challenging and engaging combat: you do not need to solve every situation with a hack-and-slash approach. * Quality storytelling: We aim to translate our deep familiarity with hundreds of pages of campaign materials into a vivid experience for you to enjoy. * Detailed maps: We curate a wide variety of maps for both combat and exploration. * New-player friendly: We are happy to teach you the game in a fun and interactive way giving you the chance to play as you learn. * Actions have consequences: some consequences are good, and some are bad, but for the sake of building immersion, We never “pull punches." We believe that some of the most memorable experiences our players have had at my tables are caused by the “Dice Gods!” Time and Days of Games: Rime of the Frost Maiden (Running Campaign)- &nbsp;7 pm Est Sundays # of seats available- 1 Tomb of Annhilation (Running Campaign)-&nbsp; 7pm EST Mondays # of seats available- 2 Dragonlance (New)- &nbsp;7pm EST Wednesdays # of Seats available- 1 Dragonlance (Running Campaign)- &nbsp;7:00pm EST Thursdays # of seats available- 1 &nbsp;