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Rotating part of a map

January 15 (2 years ago)

I have a map were i want rotate part of it, Keeping the positioning of the tokens and walls of the rotaded parts. Is there a way to make that happen?

This may not be the best way, but I can think of a way to rotate part of the map... basically it would be to use the same image you're using for your map, on the map layer and also have a copied image of just the section you want to rotate, that you place as a GM-controlled large token - have it sent to back of the token layer and other tokens can be placed on top of it. You could then select and rotate that map-section token using its rotation handle - the problem would be having all the token objects currently on top of it shift to the correct new position. You can select all tokens in an area with a marquis selection or shift-clicking, but I don't think you get a rotation handle for a group=token selection. Haven't tried that.  Good luck!


PS - I had the opportunity to test it out - if you marquis-select a group of tokens - including tokens that may be overlapping (like creatures or token objects on top the section of "map" that you want to rotate), they yes you DO still get a rotation handle on your selection. And the relative positions of the tokens being rotated is maintained. So for example if you had a square "map room" that you made a token, and had a goblin in the NE corner of the room (goblin token sitting on top of map-room token), and then you dragged a box to select around both and rotated the selection 90 degrees clockwise, the goblin token will wind up in the same corner of the room, which is now the SE corner. You need the tokens on the same layer to drag the selection marquis around both of them so that you get the "group" selected, and it may not always be convenient to have that piece of your map that you've made into the rotating room token on the token layer, so you might want to send it back to the map layer after rotating.  It's a bit clunky, but this method will make your rotating room idea work with out needing any api scripts.  Be aware though, that it will be obvious to the players. So if the ideas is they are in a rotating room but aren't supposed to know it's rotating - they'd know. And if you use dynamic lighting, this idea of the rotating room being a token may not work, I don't know, I haven't used it but as I understand it uses "walls" on a lighting layer to block light/sight - and those wouldn't be rotating with tokens. Experiment with it - Good luck!

February 02 (2 years ago)

The problem i have is that this is the map. and have so that i have each ring as a seperate image. but rotating it would not work unless i wanna show the entire ring. and there is no real way of rotating the different segments and keep the dynamic lighting walls?  dont realy know how to do it.


may be have a look at Dynamiclightingrecorder (a script from aaron i think) that allows you to associate a token and dynamic light line. once associated if you rotate the token the line should rotate the same way. 


not tested but that's what's coming up to my mind reading your message.