Wildemount: The Great Commission This game will require payment to the Game Master at a rate $15 per session, Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. VTT platform: &nbsp;Roll20 Beginner friendly &nbsp;Yes Requirement &nbsp;D&amp;D beyond account, Roll20 account, descent mic/headset and internet connection Time and Day:&nbsp; Saturday 7pm Eastern Standard Time Discord Contact info: mysticvhedd#6266 Roll20 Link: <a href="https://app.roll20.net/join/14631328/sBB9jA" rel="nofollow">https://app.roll20.net/join/14631328/sBB9jA</a> Storyline: The days of the war of ash and light have ended, the war torn Dwendalian Empire and Kryn Dynasty have brokered a fragile peace accord. Having survived the bitter conflict, fate has decreed that some shall never know peace, as peace hinges upon the “Great Commission”.&nbsp; Peace comes easier to some than others, charged with keeping the peace, the “Great Commission” must put down those who would re-ignite war. In the distance, Avengaurd, your first assignment under the newly formed organization. An air of anticipation washes over group, as ahead you see an unremarkable settlement…&nbsp; Things born from the desperation of war have left the land blighted and still scour the lands. Things not of this world are now threatening fragile peace. Welcome to all adventurers, of every walk of life, to Wildemount! This will be a Para-military campaign with elements of monster hunting, exploration, and political intrigue! This is an expansive sandbox adventure, what shape will your adventure take? Will you be the heroes so desperately needed? Will you be able to bridge the gap of hatred born of war? &nbsp; GM Style: * Rules have their place, but they are not the be all and end all of the game: there is room for flexibility that allows for the “rule of cool.” * “Rule of cool” is designed for narrative emphasis: the rules as written are still the norm. * Inclusive role-play opportunities: we strive to appeal to a wide variety of playstyles at our tables. * Challenging and engaging combat: you do not need to solve every situation with a hack-and-slash approach. * Quality storytelling: We aim to translate our deep familiarity with hundreds of pages of campaign materials into a vivid experience for you to enjoy. * Detailed maps: We curate a wide variety of maps for both combat and exploration. * New-player friendly: We are happy to teach you the game in a fun and interactive way giving you the chance to play as you learn. * Actions have consequences: some consequences are good, and some are bad, but for the sake of building immersion, We never “pull punches." We believe that some of the most memorable experiences our players have had at my tables are caused by the “Dice Gods!” Time and Days of Games: Rime of the Frost Maiden (Running Campaign)- &nbsp;7 pm Est Sundays # of seats available- 1 Tomb of Annhilation (Running Campaign)-&nbsp; 7pm EST Mondays # of seats available- 2 Horde of the Dragon Queen (Running Campaign)&nbsp;7pm EST Tuesdays # of seats available- 2 Dragonlance (New)- &nbsp;7pm EST Wednesdays # of Seats available- 1 Dragonlance (Running Campaign)- &nbsp;7:00pm EST Thursdays # of seats available- 1