Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

GM Control Sheet

Much like the Character Sheets, I suggest giving the GM a customizable control sheet that can be defined with JavaScript and CSS. I understand that it might be troublesome (for copyright) if we had a bunch of sheets of tables for different rulesets available to everyone. Therefore, maybe it would have to be a Mentor only feature, so that Mentors can just use their own code for their own games, to avoid making Roll20 responsible. Alternatively you could allow Mentors to customize, but then give a generic sheet to everyone else that has basically flexible spreadsheet for tracking minor NPCs and such. Either way, I would find a sheet like that very useful.
1409249156
Lithl
Pro
Sheet Author
API Scripter
I'm unclear on exactly what you're asking for. What do you envision this "control sheet" to be, exactly?
I'm guessing he/she is asking for not only having a character sheet, but another sheet as well. Just a 2nd sheet available only to the DM. Devindra, through a custom character sheet you can have toggle buttons to a DM/GM section that can have whatever buttons you want to do whatever you want them to do(call api scripts, etc).
Yeah basically what Bryan said, another sheet that is as customizable as the character sheet, but only available to the DM. I have heard about that GM section on a char sheet solution, but I'm a little concerned about whether it would impact the tabletop's performance. Some char sheets are already quite complex. As for what would be on it? I'd probably use it for note-taking, but then also put in various tables that are used in GURPS. It would also be a convenient way to manage the magic system I'm using, which can get a little complex.
1409263081

Edited 1409263149
Gold
Forum Champion
Devindra P. said: Yeah basically what Bryan said, another sheet that is as customizable as the character sheet, but only available to the DM. I have heard about that GM section on a char sheet solution, but I'm a little concerned about whether it would impact the tabletop's performance. Some char sheets are already quite complex. As for what would be on it? I'd probably use it for note-taking, but then also put in various tables that are used in GURPS. It would also be a convenient way to manage the magic system I'm using, which can get a little complex. Ok, this is more clear, to my reading. Did you know you could possibly use Character sheets or Journals for this? Either a Character (Bio tab) or a Handout (Journal) that's set to See & Edit "GM only". With the exception of you can't put Javascript & CSS there, true, but did you know that you can put Tables there? (And other types of formatting --- recently an unannounced feature added back in is Colored text & background color for text). With Mentor subscription that you have & the API, you can probably put (or possibly import) even more in there, as I know some people have set-up to import whole swaths of rules text for different systems. I mean, I get that you're wanting to create a form-fillable sheet like a Character sheet. My suggestion is not precisely that, more of a workaround, but I'm not hearing much in your request that you couldn't achieve with the Journals + GM only setting. Whatever "form" or "Table" or "variables" you want on your "GM sheet" you would just make yourself a Template Journal, and don't fill in the details. Then when you want to create a new "GM sheet" simply COPY that template journal, rename it, keep the permissions set on GM only, and now fill in your Tables on the copy. Need 3 or 4 different "GM forms"? Just make 3 or 4 Template Journals as above. Copy and repeat as needed. Granted, a Journal wouldn't do Math for you, no calculations, no calling a field from a macro, and no "Repeating fields" where you fill in 1 slot and another slot automatically populates. Perhaps that's what a GM Sheet could do that a Journal couldn't.
1409324783

Edited 1409324860
Devindra P.
Sheet Author
Just so Gold. I am using Journal stuff for some book keeping. But calculations, macros, and repeating fields are the things that would be useful. And generally it would just be nice to streamline my efforts. I hadn't really considered hooking something up with the API. As it is I am actually creating an HTML/JavaScript webpage to automate the magic more, but it would have been nice to have it in Roll20, rather than hosted on dropbox. And for GURPS especially, there are a number of tables that you could automate rolling on (namely Critical, and Reaction Tables).
1409338574

Edited 1409338626
Gold
Forum Champion
Devindra P. said: And for GURPS especially, there are a number of tables that you could automate rolling on (namely Critical, and Reaction Tables). Why don't you use the Rollable Tables for that? On first blush that sounds like exactly what Rollable Tables feature is designed for. <a href="https://wiki.roll20.net/Card_Decks_and_Rollable_Tables#Rollable_Tables" rel="nofollow">https://wiki.roll20.net/Card_Decks_and_Rollable_Tables#Rollable_Tables</a> But again, I'm probably missing something that you want to do with programming.
1409359199

Edited 1409359254
Devindra P.
Sheet Author
Good point. I have seen that and set up tables with it in the past, but that's only useful for a single simple table. Some features might require you to roll on multiple tables in conjunction. And it is also a bit of a pain to set up the Rollable tables each time. As far as I can tell, they aren't very portable between campaigns. Basically the goal would be to allow people (such as myself) to abstract out complicated rules so that we don't have to remember how they work. I can find my own solutions to the problem, but just as a suggestion, I think this would be a more broad reaching and effective solution. To give you a better idea, here's the webpage I just coded for constructing spells in my current campaign (we use a fairly complex magic system, by design). <a href="http://tinyurl.com/swritual" rel="nofollow">http://tinyurl.com/swritual</a>
1409365681
Gauss
Forum Champion
Tables can be transferred between campaigns via the Transmogrifier.