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When using Dynamic Lighting...

1674951765

Edited 1674951869
How can I get it where the players see each other ? On my current map if they sit still long enough they will see each others light beams if I make them different colors- or is that the problem ? They all need the same color ? I dont have an Aura selection in the "new Dynamic lighting" unless I missed something somewhere.
1674952517
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Auras are something different entirely. Colored light and vision can quickly lead to display issues when they overlap. Can you explain what you are expecting when you want them to "see each other"? Are the characters unobstructed by intervening barriers? Are they emitting light? Do all characters have vision? If a token is emitting or standing in light, any token with sight and an unobstructed line of sight should be able to see them. Also verify that the tokens, as placed on the board (verify!) , are associated with characters and that players have control over these respective characters. If this is not working for you, a series of screen shots might help demonstrate the issue.
I found the aura selection- I put a 1 in that and it helped. I'm so glad roll 20 made this simple and I only had to waste 4 hours tinkering with it. I would hate to see what "difficult" would be oh wait, that's everything they do.  After playing around with it, I can either give the team a radius with light or "flashing" cone angles but not both. They will just have to be happy with radius'. I'm done with it.