Recently started using the aura tint health API to use during games but I noticed that it would only work If I had a dedicated character to attach the token to. I don't really like this as oftentimes in my campaign there are fights I that I don't expect to break out. When this happens I don't really want to have to make a new character for every enemy that appears on screen and I don't want to have to assign each one a health value every time, it's very annoying. Before I would just add the monster health as bar 3 on whatever token I needed it on so I could just assign a value to any given token and leave it there, I wanted to switch to the aura because the health bar made it too obvious (even without showing numeric values) how much health an enemy currently has. Is there any way that I can change it so that bar 3 will create the health aura for whatever token I put it on or do I actually have to make a character and assign it to the token and give it a health value in the characters section every time?