I see new Short and Long Rest buttons on the Char Sheet, but I have special rules for my group and have macros already built.  The one thing I was having issues with is Decrementing Available Hit Dice on Short Rests.  This appears to have opened and I have code that works EXCEPT when the available Hit dice is at the max level for a player. !modattr --nocreate --fb-public --fb-header Hit Dice spent --name Jacob 'Oak' Devereux --hit_dice|[[{(-2*@{Jacob 'Oak' Devereux|hit_dice}),-1}kh1]]!!! The formula is a means of keeping the available Hit Dice from decrementing below 0. This is clearly decrementing the hit-dice attribute when executed, and when the available hd <> max hd, the value decrements on the Character Sheet.  However when available hd = max hd the attribute decrements, but the value is not updated in the character sheet, causing them to be out of sync. My macros for LONG RESTS work fine updating these values.  this is the only condition I can find (decrementing where available = max) where I am having an issue. Any thoughts would be appreciated. D. Frayne Bourne