Apologies if this is something that's been discussed/asked before. I didn't really look When using a token bar that's set to an preexisting attribute like "hp", is it really the intent to have multiples of that token share the 'current' hp value? (ex: setting one of the below tokens to 14, sets both of them to 14) I have an answer to this "issue" already, I can simply make new character sheets or not use the specified hp attribute on the token's HP gauge, but I usually just copy/paste preexisting tokens when I want to have more of the same unit type. so it's a bit inconvenient to have to go in and edit each unit's token details