Keeper of Secrets (KoS) said: This is why we need the devs to use the Dev server! <a href="https://app.roll20.net/forum/post/10766392/script-autobuttons-automatically-generate-damage-and-healing-buttons-for-your-clicking-pleasure/?pageforid=11318083#post-11318083" rel="nofollow">https://app.roll20.net/forum/post/10766392/script-autobuttons-automatically-generate-damage-and-healing-buttons-for-your-clicking-pleasure/?pageforid=11318083#post-11318083</a> Jeff L. said: Hi Oosh -- sorry about this! We have had to make a change to the sandbox and remove all Object.constructor before script execution, in order to mitigate a security vulnerability. We aren't going to be able to revert this change, but we might be able to provide some alternatives (potentially some access to Standard Lib type stuff, for example); if there's something in that vein that would help, please let me know. It sounds like this change wouldn’t have been put on the Dev server regardless, if it was a security vulnerability that was being mitigated. But I agree that I don’t like doing testing on the Production server. The problem with using the Dev server was that it simply wasn’t convenient. If my production games were automatically duplicated onto Dev without requiring me to do anything else, then I would have probably used it more. But having to port games over and set them up like any other game copy wasn’t worth my time.