In the coming days, the fiasco that would become known as Waterdeep's Dragon Heist finally came to a conclusion. The streets were cleared out of any remaining holdouts from the various factions and while there might still be a bad element working from the shadows here and there, there would be no chance that any of them would be able to claim the grand prize that was Neverember's hoard of dragons. The money itself was returned to Waterdeep, where it belonged, and with it, would bring a new golden age of prosperity. Let's review how things have shaken down for everyone in the months following the adventure... The Zhentarim Under the new direction of Driette, and with sanctions placed by the Lord's Alliance, the Zhentarim in Waterdeep would have to turn their hand to more legitimate business practices or be dissolved. This suited Davil Starsong, the acting leader of the Waterdeep chapter, just fine. As Driette had moved on to other matters and relinquished control of the chapter, Davil saw to it that the faction would once again flourish. However, there was a lot of work to be done to recover from the backstabbing and legal woes that had lead up to this point. Davil Starsong saw to it to partner up with his long lost nephew, Lif Starsong, and work together to allow both businesses of the Zhentarim and the Song and Spirit to flourish. Now that the tavern was under ownership of Lif completely, Davil sought to use the tavern as a staging ground for his operations. With his charms and connections, the tavern would continue to grow in prominence and power. However, he made a promise to his nephew that one day they'd see their kin, Sevalis Starsong, freed from whatever horrible fate Manshoon had placed him under, just as soon as Yuan returned from his latest mission under his new master. He would make sure that Driette and co. would have his support whenever it was needed, sending fresh supplies, deals and troops as necessary, for Waterdeep was a city of nigh-infinite resources that he could exploit at his whim. Ziraj the Hunter didn't quite hang up the assassin's mantle entirely - he was called upon to deal with any problematic elements left over from the Heist in a manner as he saw fit. Relishing the chance to put his skills to the test and wipe out the remaining holdouts, Ziraj set to work, keeping an eye from the rooftops - while also protecting those who had once protected him before as well in Trollskull Alley. Tashlyn Yafeera took her City Guard job more seriously, and begun training soldiers for the city instead of mercenaries - although she did that still as well, understanding that anybody who needs a hired hand can't exactly pay off the city for that kind of favor. She continued training and marshalling troops for both causes, while perfecting her own hand at combat, hoping to once again square off against one of the toughest warriors she'd ever met. Istrid Horn had to close down the lending business, which saw a lot of more minor debts cancelled. This rankled her, as it would mean a lot of lost coin in her pocket. However, she did manage to work out an arrangement to force a certain former pub owner's debt to another lending agency, operated by the Irlingstar noble house, as a last middle finger to the man who had troubled her best workers so much. She instead spent most of her time managing the finances of Lif and the others in Trollskull Alley, especially after they had received several sizeable windfalls due to recent events. She'd have plenty to keep herself busy! Yagra Stonefist would continue to travel with Yuan, eager to repay the favor and become his partner in crime while the two worked for the Zhentarim. She happened to know the land of Thay surprisingly well, having been there to participate in bloodsports during her youth. While she knew that she might not ever measure up fully to the massive wolfkin, she worked hard at her craft and ensured that he wouldn't ever be able to become complacent, for she'd be right behind him always. Driette continued her mysterious ways, her deal with Laeral Silverhand complete, and left the city to pursue other ventures, leaving Waterdeep in Davil's hands. She continued to work against many powerful forces such as Manshoon, and Szass Tam of the Red Wizards, from the shadows and pursue her own agenda, whatever that might be, but none could deny the care she took in ensuring her agents could succeed at anything they put their minds to. Her next goal - ensuring the freedom of Yuan's people and getting answers from the one named Kannion, to ensure their powers could not be used by those who would abuse them. Arrigal would continue watching out for Yuan and his fellow junior agents during their latest quest. Free of any legal constraints out in the wild, he was free to annihilate and murder any ne'er-do-wells that might threaten Driette's mission, while still maintaining his friendly and affable demeanor with his colleagues. 'Greyfeather' ran Dr. Strange's Alchemy for a while until Davil finally found a new Master of Magic to replace Skeemo Weirdbottle the traitor. Having fulfilled his role, he would continue to serve Davil and the greater Zhentarim mission alongside his fellow marksman, Ziraj, as a state assassin for the city, ensuring that by the time any opposition thought to lay a finger on their forces, they'd be struck down by the "thumb of the gods" - a hail of arrows from the darkness. Fjallrav Frostfur wasn't even part of the Zhentarim, but seeing as Yuan's plans saw him leaving the city, he sought to continue to follow him where ever he went and lend his support, being hired on as a temporary mercenary working for Driette. His skills as a ranger and a warrior would prove invaluable for travelling the hostile wastes of Thay. He would prove time and time again to be a pillar of strength for the wolfy barbarian as he continued to struggle against the oppression of the Red WIzards of Thay. Phames Goodhill, the Legendary Hero of Barovia, would also serve alongside Yuan as a temporary mercenary. While he didn't have much skill for subtlety, his command of battlefield leadership and prowess would see the team through even the toughest of battles, the little halfling proving that big heroes sometimes come in small packages. He hoped that he would be able to return to Daggerford to run his farm with Yuan in tow, intent on making sure the big wolf keeps his promise! The Lord's Alliance Laeral Silverhand made good on her promise to join Enigma's team for a short vacation to the stars, alongside some others in the organization. She was able to see the amazing technologies there and was inspired. Eventually, she would return to Waterdeep full of new ideas and, with the help of the House of Inspired Hands, set about using the windfall from recovering Neverember's hoard to restore certain parts of Waterdeep and develop new technologies. Apparently, she was found to have quite a wild, adventurous spirit outside of politics, as the members of Star Wagon found out! Jalester Silvermane was made an honorary member of Star Wagon and opted to stay with the crew instead of returning to Waterdeep, for the time being. He continued developing his friendship with Enigma and proved himself to be an eager learner and crewmate in this new adventure of space exploration. He decided to finally let go of the past, setting aside the memory of his old flame Faerrel and looking ahead to the future - a new look on life, both literally and figuratively, set in mind... Ismark Kolyanovich continued to serve the city with distinction as a Captain of the Watch. He lead the efforts alongside his fellow watchmen in finally curbing the gang wars and bringing peace to Waterdeep. He still sticks close by to his sister, Ireena, fulfilling a vow he made years ago. Ireena Kolyana also continued serving the city alongside her brother, using her healing arts and magical gifts as needed, but she found the most fulfillment continuing to serve as an actress in Waterdeep's theatres. Her recent performance, the Dragon Heist, backed by an amazing musical talent from the Musician's Guild, proved to be incredibly popular and helped bring her name, along with that of those who performed with her, onto the grand stage of the world. Talon, the squad leader of the Dungsweepers in Trollskull Alley, was promoted after keeping the streets tidy during a busy month. He began overseeing operations all across the North Ward, ensuring the roads would be clear of crap for many years to come... until someone else cheesed him off. He never forgot the ones who saved him and his colleagues, ensuring that the Song and Spirit's pathways would sparkle at all times. His old squad saw Floon Blagmaar eventually take his place, much to their chagrin and disappointment. Patayan decided to stay on with Star Wagon for a while, looking to learn more from the dragon she saw in her dreams while seeking enlightenment amongst the stars. Seeing the rough-and-tumble style of some of the crew, though, made her adapt her hard soldiering ways once again in an attempt to whip them into shape - it's said that Koi was quite surprised when Patayan flattened him to the mat during a sparring match. More importantly, though, she was proud of her student who had come so far and learned so much during his stay in Waterdeep. Hlam's trip to the stars was brief, but he said he learned much during his visit, providing much wisdom and counsel to the members of Star Wagon before returning to Waterdeep. He contemplated heavily on his old friend, Aurinax, and decided to make things right. With much effort, he was able to reach to Aurinax's spirit, who had been unwilling to return to the land of the living, and convince him that the way things played out weren't his fault and he was tricked by Dagult. It was enough, and Hlam was able to call the dragon back to continue to serve the CIty of Splendors, bringing the monk much relief. The two decided they ought to pay a visit to the one who helped bring an end to that dark chapter amidst the stars... Hyustus Staget considered retiring briefly after everything was said and done. However, he was reminded of the perseverance of his colleague Enigma and how much he had turned around his way of thinking. Staget decided to keep the badge on and oversee the reconstruction of Mistshore in the coming months, making sure the Dock Ward would become a much more secure place for visitors. Hester Barch's secret of detecting thoughts was never found out even by the highest of authorities. She continued to ply her secret for as long as she remained a magister, and was said to have given Noska Ur'gray an earful for his part in the gang war, easily extracting confessions and other information that lead to many more arrests from those in the Xanathar's Guild who dared stay on the surface. The Harpers Mattrim 'Threestrings' 'Punchy' Mereg never did get over his cowardice, but he continued to serve the Harpers with distinction. He was happy that Bonnie and her group of doppelgangers were able to finally join the group, and due to their recent successes, had all been promoted within the guild. He was proud of his fellow bard Ray for his incredible achievements in music and performance, sometimes claiming that he taught him everything he knows (most find this claim dubious at the very least). Mirt continued to serve the city in his mysterious ways, content to reside peacefully at his manor (when he could be found there, at least). Recently, he has completed a masterwork painting that he feels captures the end of an adventure perfectly. He still marvels at the Buff Ruff statue from time to time and paints its image on the regular. His identity as a Masked Lord still remains a secret to this day. Renaer Neverember was finally able to put this chapter of his life behind him. However, he sought to use the Harpers' influence to get one back on his father for all the trouble he had caused, and began planning a new mission to travel to Neverwinter one day. However, it would have to wait for now, as he wished to spend time in the company of his growing friendship with the bard from the seas, eager to see where his musical career takes him next. Marcellus Smokespeaker continued to play at the Song and Spirit Tavern at the request of Lif. He regularly held lyrical battles with patrons and helped promote the tavern to become a shining beacon of the North Ward, visitors coming from all corners of the city to witness and even do lyrical battle with he who spits fire in a literal sense. He secretly continued to watch the place with the Harpers' aid to repay Ray for all of his hard work, continuing the creed that those who harp watch out for one another... Maxeene continued to enjoy her simple life as a horse, but still took her duties as a Harper spy seriously. She and Renaer went on many rides through the North Ward, much to the cheer and delight of the residents, and even had her own personal apple cart, courtesy of the Corellon's Crown apothecary and garden. Remallia Haventree continued her work as the secret master of the Harpers, using her spy network to continue aiding the likes of Vajra Safahr, Laeral Silverhand, and many others who required their services. House Ulbrinter continued to serve as a gathering point for Harper agents for many years. "Remy" finds the fact that she finally one-upped Jarlaxle Baenre at his own game, with the help from her Harper agents, quite delightful to this day. Bonnie, the doppelganger, officially joined the Harpers, at Mirt's invitation, and served the group with her gang in many ways, deciding to leave her post from the Yawning Portal. It was said that they were responsible for standing in for Ray and his friends during their deception of the Bregan D'aerthe leader, and most recently acted as a stand in for Laeral Silverhand herself while she was away on business. Her acting was second to none, and eventually saw her earn a place in the performance theatre as a flexible actress - although her doppelganger nature was kept a secret to those outside of the organization. Vajra Safahr the Blackstaff continued to use the Harpers as her eyes and ears throughout the city. Having finally helped put the Dragon Heist to rest, she thought back on the past and wondered if she could have done something differently with Gai Supamu, who was once her friend and rival. However, she was encouraged to look forward than backward and did just that, opting to learn from the past rather than dwell on it. She was eager to see if the adventurers would take her up on her offer to join Force Grey if they wished to stay in Waterdeep, eager to see their skills flourish! Meloon Wardragon was able to patch things up with Azuredge, the sentient axe, and resumed his role in Force Grey, regaining his happy-go-lucky personality that he was known for. He often visited the Song and Spirit with his friends during his downtime hours and helped keep an eye on the place, making it his new official favorite drinking spot. The House of Inspired Hands Valetta stayed on with Star Wagon for a brief time, absorbing the incredible advanced technologies to be found there, before returning to Waterdeep to serve the temple of Gond. Working together with Laeral, she was able to found many incredible new technologies that would benefit the city, and even took ownership of the Scarlet Marpenoth, happy to finally have the real thing instead of just a miniature model. However, eventually, her love for Sigurd grew to the point where she was unable to leave his side, and she left the temple to go with him to the stars and begin a new journey of learning and invention at his side. Thorvin Twinbeard officially quit his duties as a Harper informant, having had enough of that dangerous life, and instead stayed on with the House of Inspired Hands, opting for a different kind of dangerous life filled with wonder and explosive inventions instead of screaming beholders and prying gazers. When Valetta opted to leave the temple to go be with Sigurd, he kept watch over the place with the Nimblewrights and began work on a new type of construct that was inspired by Valetta's stay with Star Wagon, which he dubbed the Musclewright - a construct built for strength and carrying. It apparently became immensely popular with the locals and proved to be a smash hit during the Day of Wonders parade... almost too much, when someone asked if they could be hired to perform at the Three Pearls Nightclub as dancers. Trollskull Alley Emmek Frewn was never seen lurking about the alley again. However, it was found that Istrid Horn gave him one last send off in the form of a transferal of debt to another lender, the Irlingstar noble family, and is currently being made into an indentured servant to pay off his debts. He is remembered only as a hilarious and comical footnote at the Alley. Fala Lefallir, the owner of Corellon's Crown, continued to run their apothecary out of Trollskull Alley. Recently, a generous donation by a mysterious benefactor that went to all the residents of the alley saw them expand their business, and now they own a sprawling greenhouse that some say is a testament to the wonders of nature. They continued maintaining contacts in the Emerald Enclave, having been the one who brought Fjallrav Frostfur to the tavern in the first place secretly, and still maintained a room for Ziraj to crash in when he needed to rest from his duties. Embric and Avi of the Steam and Steel expanded their business to all sorts of metalworking, and hired on a full team to keep up with recent demand. They maintained a healthy and stable relationship with each other and their neighbors, eventually gaining a contract to provide mercenaries and soldiers with high quality gear. Rishaal the Page Turner, owner of the Book Wyrm's Treasure, maintained his bookshop. While he rankled at the idea of potentially working for the Zhentarim, he learned that they had begun turning to legitimate business and were helping out the alley in maintaining their finances and connections. When he was approached by Davil Starsong that he needed a new Master of Magic, he said he would strongly consider it - as long as Davil promised to continue helping out the alley as he has. Vincent Trench's identity as Valantajar the Rakshasa was never uncovered by the residents, fearing that they might become wary of him. However, he continued to maintain his detective agency and enjoyed his quiet life in Trollskull Alley. He formally apologized to Lif for not being able to bring his killer to justice, but made up for it by slowly becoming more sociable with the other residents, opting to come out of his hiding place once in a while to mingle and socialize, his neighbors enjoying his wit and humor. Talisolvanar "Tally" Fellbranch of the Bent Nail was more than elated to see his friend Lif returned to the land of the living. He spent much of his free time at the tavern catching up with his old friend. He decided to let go of his past loneliness, ending his search for 'true love', and opted for a genuine, happy friendship with Lif at the tavern, finding peace with himself at last. He set up an official contract with the tavern and the Carpenter's guild to maintain the structure for many years to come. Correo Skystrider maintained the Zephyr Post, ensuring that mail would always be delivered on time thanks to his carrier birds. However, his real nature as a powerful sorcerer was discovered when a criminal element attempted to set up a protection racket on his business, only to get sent flying with an explosion of lightning. He declines to comment about the incident, but the residents of Trollskull Alley had an extra reason to be wary of Correo's fiery temper now! Barrel Delg Hatchett, master of Hatchett Brewery, officially opened for business in Trollskull Alley and delivered the finest ales and meads to the Song and Spirit. With his help, the tavern had only the finest of brews available for patrons to consume. Fortunately, the city gave him a free pass even though the contract he had signed was technically forged, and he was allowed to keep his business as he had no idea of Jarlaxle's insane scheming. He often would provide free samples of the exotic dwarven brews to visitors, who would become even more drawn to the alley as it became a popular gathering point for locals. The Song and Spirit Lif Starsong was happy to finally have his life back, in the most literal of sense. He took over ownership of the Song and Spirit from the previous group and continued maintaining it once again like he had before, almost as if he never left. Now with the support of his uncle Davil and his colleagues, the business would flourish like it never had before and there would not be a repeat of his run in with Manshoon as long as he was being watched out for by the Black Network. He decided to keep Sylgar, Xanathar's former pet goldfish, as his own, displaying the other items that were needed to open the Vault of Dragons and telling the amazing story of the adventurers who gave him his life back to anybody who would listen. He treated his subordinates well, and the Song and Spirit grew to rival the city's most popular taverns. Mulaag continued to serve as the head of security for the tavern. He revealed that he had been an escaped wizard experiment which was what resulted in his unusual size for a kobold. When the tavern grew, he sought others who were strong in body like him and formed the beefiest security force in the North Ward. Chef continued leading the tavern's cooking operation for quite a while. His connections with the various guilds and his constructed nature ensured that nobody at the tavern would ever go hungry. Xalvador stayed on as the tavern manager, working under Lif now, maintaining and growing his team of servers, cooks, and laborers. He remained respected as a tough but fair boss, and saw a healthy relationship with the new management that would continue to flourish. Yorn "the Terror" decided to quit the mercenary life and stayed on with the Song and Spirit as an assistant chef, surprisingly having a lot of knowledge about cooking thanks to his constant book reading. However, it was found he had a talent for many things, and found himself filling in for any role that the tavern needed at any given time. He found much fulfillment and joy in this work and was glad to end the thug lifestyle for good. His crimes as a former subordinate of Manshoon were pardoned by the city, thanks to Davil's connections. Villains Xanathar was forced into hiding in Skullport after the destruction of his lair. His final vengeance failed when his last remaining subordinate, Noska Ur'gray, was caught in a sting operation at the Yawning Portal. Enraged and maddened by the loss, he sulked away to plot his revenge someday in the depths of Undermountain, eager to get revenge on those who had wronged him so! Manshoon was driven out of Waterdeep personally by Driette, after she lured him into a trap while the team had been visiting Kolat Towers. His plan officially in shambles, he was forced to retreat and start over, the path to leadership of Waterdeep and his journey to Undermountain put on indefinite hold. He waits in the shadows, waiting for his chance to one-up his rival and take back his organization while fending off his fellow clones as they fight amongst themselves for control... Victoro and Ammalia Cassalanter are officially banished from Waterdeep, their noble title stripped, exposed as frauds, spinsters, devil worshippers, and murderers. Now fugitives on the run, they are never seen in the city again. It is rumored that they had fled to the Nine Hells to strike a new deal with their devilish master, Asmodeus, and begin again. Victoro, ever the selfish beast, waits and plots for the day when he can return to the life of wealth and fortune and claim the souls of those who ruined him so thoroughly... Jarlaxle Baenre is spared from the chopping block, but Laeral Silverhand puts the squeeze on him and forces him to agree to terms that would see Luskan change their ways in order to regain his freedom. Whether it actually works out in the long term is anybody's guess, but he seemed amicable to the idea that he might finally get one up on Dagult Neverember... although he supposedly rankled at the idea that it would come at the cost of heavy reforms and changes with how he does things along the Sword Coast. Still, he thought fondly of the ones who bested him - he knew that they would surely cross paths again one day, and he looked forward to it. And the rest... Floon Blagmaar found himself stuck working for Talon's dungsweeper squad. Being suddenly forced into a life of labor was not easy for him, and he almost was fired many times due to his laziness and incompetence. In addition, the payments he had been receiving from a noble couple he accidentally walked in on dried up and he could no longer live the freeloader's life. Threatened by this, he finally decided to do his best and work hard to earn a living. He still manages to bungle things, much to the chagrin of his coworkers, but he's trying his best. Volothamp Geddarm the book writer was somehow able to acquire the funding for his expedition. Whether it came from the adventurers or some other source is unclear. but he settled on his destination - a trip to the town of Sanctuary and the lands surrounding it, for he had heard about the enigmatic Han family and the mysterious three headed dragon-hydra-chimera-thing that lived there, and was immediately inspired. He began setting up plans to bring a crew with him 'for protection', but offered treasure rights to try and make the deal more lucrative. Whether he actually planned on visiting any place with treasure, due to his nature, is another matter entirely. The Han family, with the help of Driette's advice, continued working on a way to free the Cassalanter children from their fate. It would not prove to be easy, but they hit a breakthrough when they managed to uncover the infernal puzzlebox that contained the original contract, which was hidden away by the Cassalanters. Thanks to Solo's ingenuity, he was able to crack it open. While it only contained a copy of the original contract, he was able to use this to eventually stage a trip to The Nine Hells. It's unclear what exactly happened after that, but it was said that after gathering his former adventuring crew, Solo's Slayers, and engaging on a wild adventure that saw them squaring off against the forces of Asmodeus, Solo was able to steal the original contract and cast into the River Styx, effectively destroying it - and thus freeing the children of their fate. The Han family and their friends made a triumphant return to Sanctuary and celebrated their victory, planning to invite the friends they had made in Waterdeep for a party... Osvaldo Cassalanter was returned to his human form thanks to these efforts, and made the rightful head of Cassalanter Villa, after his mind was restored due to his hellish torment. Elzerina and Terenzio weren't given the full picture on their parents until years later, when they were old enough to understand what had really happened, but understood the role they had inadvertently played in their parents' downfall. The three children swore to uphold the values of their grandfather, Caladorn, and restore the Cassalanter name to one of prestige and honor. Zelifarn the bronze dragon continued to maintain his friendship with the group, and especially with Ray, now that a familial connection had been discovered! He was eventually granted the blessing of the Dragonstaff to bypass Ahghairon's Dragonward and visit the city in earnest, making it a point that his first trip would be to the Song and Spirit, of which he had heard so much about from his friends. The Black Viper, real identity Esvele Rosznar, a noblewoman's daughter who became disillusioned with the life of high society, continued her story as an epic thief of legend. When Driette approached her and offered her a job in the Zhentarim that would see the name of the Black Viper spread far and wide across the continent, she readily accepted. Her role in the affair of the Stone of Golorr - having been the one who was hired by Ahmaergo to swipe it from the Palace of Waterdeep years ago - was never discovered by the public, and she opted to keep that particular bit of history to herself. The Adventurers What became of the adventurers who finally cracked the puzzle of the Vault of Dragons? Yuan - Wild-Magicked Warrior Yuan would head east with his Zhentarim comrades and other friends, bidding farewell to the friends he made in the City of Splendors. In the wastes of Thay, he would work with Driette and her subordinates to unravel the mysteries behind the capture and exploitation of his people at the hands of the Red Wizards of Thay, and he would not return until he had his answers. It would eventually lead to a confrontation with the one known as Kannion, and an epic face off of massive and explosive proportions. Perhaps a cunning plan by Yuan and Driette would seize victory and rescue the magical wolf people from the clutches of Szass Tam once and for all... Enigma - Shadow-Travelling Justicar Enigma would return with his crew to the Star Wagon carrier per a deal with the Open Lord, while showing Laeral, Patayan, Hlam, Jalester, Sigurd and Valetta the stars. Some would return to Waterdeep, inspired with what they saw there, while others would stay on with the crew. He would show his first real signs of opening up when he showed the mementos of his lost love, Joey, to Jalester, who opted to stay on with Star Wagon on a more permanent basis. With the memories of their past lovers held close in their hearts, the two of them would continue to see their friendship flourish amidst the stars while continuing the good work of the Even Handed, serving justice where it was needed. Jalester was eventually convinced to even alter his appearance - after all, Silvermane is absolutely a furry name... Ray Del Ociano - Dragon-Touched Musician Ray would enroll at the College of New Olamn at the recommendation of his Harper peers. His natural charms and musical talent would see him breeze through the courses with flying colors, while using the occasional bout of intellectual genius to display his knowledge of historical events, much to the shock of his more learned peers. In addition, he was able to win over the favor of his original triton family, who travelled to Waterdeep at the request of his ancestor, Riverdak, by putting on the most amazing musical display with the debut of the Dragon Heist, an incredible work of performance art that took the city by storm. He would continue to develop his talents for the foreseeable future, while also growing the relationship he had made with his Harper peers, especially Renaer, whom perhaps he might have had a change of heart for in the end... Sigurd von Yevin - Time-Lost Tinkerer Sigurd opted to sign on with Star Wagon for the time being, lending his knowledge of technology, magic, and weaponry to the crew. He finally gave his love to Valetta, and convinced her to eventually keep traveling with him amongst the stars. He would use the funds he earned from the heist to eventually find his way back home, and thanks to Star Wagon's help would get to see his family again... but this new life as a space-traveling mercenary was filled with new discoveries and incredible adventure, and he decided to continue pursuing that life with Valetta at his side. Surely, the conclusion of this adventure won't be the conclusion of the stories of these brave souls. There's still so much to see and do out there in the world. But for now, this particular story draws to a close, as the sun sets for the last time on the City of Splendors... Thank you to Ludren, Kayne Ein and Marshy for joining me on this adventure. It was a long road getting here, but I enjoyed every step of the way. I appreciate it from the bottom of my heart. Farewell, dear readers, from the City of Splendors. END