
Greetings and salutations, ladies, gentlemen, boys, girls, neithers, boths, and in-betweens! I recently posted an LFG post in another forum and got some players, but unfortunately one of my players dropped out, so I'm looking for one or two more players to join me in playing a game set in a weird, mythology-inspired, fantasy/alt-history setting that I’ve been pouring my life into for the past year and a half, by the name of the Pariah’s Tides. I’m hoping that this is going to be a pretty RP-heavy game, though of course with plenty of opportunities to have fun. It’ll be a fun and funky, freeform, nautical/eldritch horror game. Naturally, anybody is free to apply, regardless of any aspect of your identity. As long as you’re mature, respectful of others, and not a big meanie, there should be no issues. I’m mostly free on Saturday and Sunday afternoons, PST. The System The system we are going to be playing is Mongoose Traveller Second Edition. Traveller is a Sci-Fi system, but is incredibly flexible, and with a few tweaks I was able to change it to fit the setting's early 19th century vibes. The Setting The year is 18… well, we’re not quite sure. Clocks have been rather inconsistent since the Revolution, and it’s hard to tell day from night when the Sun’s set in the North(whatever that means) and all you have for light is a flickering, inconsistent moon, a sky of foreign stars, and droves of oil lamps. Still, the Revolution has to have been something like fifty (or was it sixty?) years ago, so that provides a general idea. Let me start over. The United Isles of America are anything but. After all, it’s tough to govern when your only form of communication is through messages in bottles, and travel between individual islands is as much guesswork as it is actual navigation. This has been the case for fifty (or was it sixty?) years, ever since the failed Colonial Revolution of 1775. At the end of the ill-fated rebellion, a great storm swept over the entire Eastern coast of the American continent, and when it was through many major coastal cities, their surrounding territory, and dozens of other notable locations had disappeared from the map. They weren’t gone, however. Instead, they had been swallowed up by the great unknown ocean, the eighth sea, the place on the map where they put “hic sunt dracones.” The Pariah’s Tides. Life on the Pariah’s Tides is… less than perfect. Instead of a Sun, we have to rely on oil harvested from the monstrous whale-things that call the Tides home, the slaughter of which makes up one of the Isles’ biggest industries. Instead of maps, we have to rely on men that are more seer than navigator to guide us through the ever-shifting Tides, past Feral Winds and hungering coral, to islands that are here one moment and there the next. Instead of your typical beggars (though they’re there too, of course, times being as hard as they are) we have gangs of cutthroat orphans that pop from seemingly nowhere, crawling out of discarded hats or old toys or even the very walls of the building next to you. Though, if they’re not to your liking, there’s also the porcelain men who’ll buy your ambitions, or the swarms of devilishly intelligent sewer-rats, or the sailors that might just crush your head with their bare hands if you piss them off. It’s not a very pleasant place. If you’re interested, send me your discord tag below or in DMs, and don’t hesitate to ask any questions!