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Multiple turn trackers

Hello, Is there any way to have multiple turn trackers active at the same time? if not base is there an add on or script to add a secondary turn tracker that anyone knows of? I have tried googling but I get no real answer to my question. Thank you in advance
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Gauss
Forum Champion
There is only one turn tracker. However, if you describe the use you want multiple trackers for maybe an alternative can be arrived at. 
1677475469
timmaugh
Forum Champion
API Scripter
The tracker will hold the page of each registered token... So players will see the tokens only of the page they are on (GMs see all tokens). This could be leveraged for something like what you describe, if you were willing to manage different pages for the different trackers. Fetch has a page filter for pulling info from the tracker (available to the GM). Seems a long way to go for the effect, but if it works for you...
1677512095
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I believe that one of the Aaron's scripts allows you to save and load groups of turns on the tracker. Would a function like that help? If not, it might be better to describe what you are trying to do; there may be other solutions.
the reason we are looking for multiple turn trackers is because we are currently in a sort of cat and mouse minigame in one of our campaigns in which multiple fights can happen at the same time, but we are at the moment using the turn order as a sort of clock for the overarching cat and mouse game because different moves take different amounts of time.
1677690603
timmaugh
Forum Champion
API Scripter
So it sounds like you have an existing TurnTracker with the larger game movements slotted in... but then you want to be able to have a clean TurnTracker to handle the smaller conflicts that will arise as a part of the game play. Is that right? That would mean, as a side-effect to the game play, you would want to be able to increment the one-off TurnTracker independently of the overall TurnTracker. If that is accurate, then it's almost like you would want a function that could store the Tracker state, set it aside, and clear the Tracker so you could repopulate it with new tokens. You could save/load a Tracker state at any time, so you could move from Small Combat A to Small Combat B to Overall Plot to Small Combat A to Small Combat C, etc. Again, if that's still accurate, then the script Keith is referencing is the closest script I know to your desired effect, but it wouldn't take much to write a "TrackerLibrary" script. But let us know if that's all accurate...
1677709840
The Aaron
Roll20 Production Team
API Scripter
As Keith alluded to, GroupInitiative has the capability to manage multiple Turn Orders: That would allow you to keep the current turn order saved, then restore it after one of the other events.  I'd suggest playing with it a bit in a separate game first to get the hang of the operations and work out what commands work best for your situation.
Thank you all for the replies that does indeed sound like it could apply to our current situation so I shall be messing around with it a bit before next session and let our DM know.
For the non Pro.  You can add additional entries which could be for thing like a spell duration. Once the list is sorted the init values have no use so you can give them any value you like. So it could be turns a spell lasts. So John casts sleep. 3. (just made up a 3 turn duration as an example) You can set the maths to run when it gets to the top of the list. Set to decrement 1 (-1) so every time it gets to its turn it reduces. When it reaches zero the spell ends. If you want events to be at different speeds (time is different) you can use the maths feature again. So if you use it as a round counter and set to add 0.5 but the player only acts on round numbers he will have half the turns the others do so is at half their speed. I guess thats actually a good way of applying a slow spell (assuming its half speed).