It doesn't matter if it's a .gif, .mp4, .webm, etc. it always takes and extreme amount of time to upload animations, time I lose to preparing the VTT for my games. It would even be completely fine if this gets improved only for one format type as long as it works in a reliable and consistent manner. Right now this issue is known for over 3+ years without any improvement on the horizon. You often don't even know when the upload succeeds or breaks for any reason and sometimes when you think it didn't work it miraculously appears in your library. So there are multiple areas that could be used to improve user-experience here: Allow bulk upload to user library outside of games (not the best choice but if I can have a different application running while doing my business it's... almost in an acceptable state (I don't know how creatores upload their animations but for us users it's just "bye and drag & drop - it should be almost that easy at least) More flexible conversion process - To fix whatever is slowing down the uploads, I doubt it's a connection issue since bigger static images can be uploaded faster, so I would guess there is an conversion issue, which on the other hand makes little sense since it apparently converts webms into webms, so probably a very unflexible script running and converting images in a very specific webm-version/format Remove the pop-up window for uploads and add any other indicator for uploads that does not lock the rest of the application If not able to improve the conversion process for all format types, at least focus on one type and communicate this decission so your users can convert their files in the right manner before uploading Add notifications for successfull upload Add notifications for a failed upload (+additional infos) And the very least - please communicate what is the deal with the current state of things - people are angry about this for years. I would guess there are a lot of people like me who are getting suggested to switch to foundry but just want to stay with their running system.